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Joined: Mar 2018
Location: Brazil
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stranger
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Joined: Mar 2018
Location: Brazil
Is there any workaround or mod to import or export players’ characters?
I’m DMing a campaign for 4 players, but often, one of them can’t participate so we usually invite someone else. I do the Party Re-roll, but then, it always overwrite the previous character. I wish I could deactivate or save the characters so the GM could assign which character the player will play.
Right now, what I do is screenshot the character, skills, inventory, everything, so the player can recreate it later and I can spawn his loot back. Quite annoying to do that.

There are multiple discussions on Steam.
http://steamcommunity.com/app/435150/discussions/0/1697167355213025882/

Joined: Oct 2017
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Joined: Oct 2017
The fact that none of this exists makes GM mode a total joke. The fact that it has been months since release and it is still has not been implemented is a joke as well. I literally bought the game for GM mode and haven't touched it because it is 100% useless without the ability to save/export/import characters.

Joined: Jul 2017
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enthusiast
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Joined: Jul 2017
We've been asking for this since launch. Good luck.

Joined: Sep 2017
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Joined: Sep 2017
This is a major problem with the campaign I'm running as well. It also makes it impossible to build a campaign in sections (act 1, act 2). Please add this feature.

Joined: Feb 2018
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Joined: Feb 2018
Are there any news or statements from larian?

Joined: Oct 2017
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"Thank you for your money. We provided the minimum possible game mode that we promised so that we didn't get sued by KickStarter contributors. We have nothing further to say about our completely useless GM mode" - Larian spokes person, June 1, 2018

Joined: Oct 2017
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We're almost to the 1-year mark of the game being released. Both DOS 1 and 2 were highly praised games, Larian had to make a killing off of them. I would assume they have to funds to employ a pretty large development staff. So I am perplexed...how is something so simple (saving characters) not deployed yet?

Joined: Jul 2017
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Its simple. They didn't have a grasp on what gm mode would be used for. It's really designed to play a campaign thst is a few sessions at most and move on to a new one. It isn't really designed for long running campaigns or porting characters around. I was prepared to run a ling term campaign but I basically just quit the game after losing work and wasting time over and ober again.

If they had better community discussions (you know, the people who funded them) things probably would have gone much better. The we won't talk about what features we plan to implement and waiting weeks for much needed fixes so they could be rolled into the planned patch really pushed a huge amount of people away.

Joined: Feb 2018
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Joined: Feb 2018
I think I will write here about Game Master mode and missing features until I get a decent answer. Larian is very silent about it and didn't even try to do anything in the new edition.
The main feature would be easy to take the characters to other campaigns. That can't be that hard.

Joined: Jul 2017
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I'm guessing so many people have quit gm mode that they can't justify spending time on it

Joined: Feb 2018
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stranger
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Joined: Feb 2018
Just a few improvments and everyone who uses it, would be satisfied. All I really need is the opportunity to take characters on new adventures.

Joined: Nov 2016
Location: California
journeyman
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Location: California
There is a way, but it's far from perfect. Create your GM module, have your party role chars, play the game, then save.

So when you want to create a new adventure and take along the same characters, use the prior saved game as the starting point.

You can even zip up the saved game and send it to another member of your party to be the GM (though it would be a good idea if everyone, including the original GM, had rolled a character for that first adventure if you have a spare license).

We've tested this, and it works. We're planning on starting a new set of campaigns using this technique.

Joined: Feb 2018
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That sounds better than nothing hehe Where do I find the savegames? And what does it include?

Joined: Nov 2016
Location: California
journeyman
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Location: California
On my system they are stored here:

C:\Users\brien\Documents\Larian Studios\Divinity Original Sin 2\PlayerProfiles\drwargame\Savegames\GM

Joined: Feb 2018
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Thank you very much.


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