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#644431 29/03/18 03:04 AM
Joined: Jan 2018
Location: Narnia
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Schizo Offline OP
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Joined: Jan 2018
Location: Narnia
Where are the models for skeletons located? I'm making a raptor claw mod for lizards, and am finished accept for the skeletons, which I can't seem to find.
I unpacked Shared.pak, then went to Public>Shared>Assets>Characters>Lizards and modified Lizards_Male/Female_Skeleton_A_Body_A, but when I put it in the corresponding location in the Data folder, the changes didn't show up.

Secondly, I've tried changing a few of the heads too. Head E (the bird head) is one of the ones I tried changing, but for some reason the eyes don't stay in the correct place in game afterwards--they just float randomly around the general(ish) location.

I've also tried modifying head C, but that doesn't work. When I go to convert the .dae back to a .gr2 I get an error message.

Schizo #644446 29/03/18 08:03 AM
Joined: Sep 2017
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Hi Schizo,

you can see the location of assets by clicking on a resource in the [Linked Image] content browser and checking the "source file" property there.

The correct way to mod these is by putting your customized .gr2 file in your own mod (e.g. Data/Public/ShizosMod/Assets/Characters/Lizards/Lizards_Male/SHIZO_Female_Skeleton_A_Body_A.gr2), then opening that mod in the editor and overriding the resource you want to change by changing the source file property on it to your custom model.

Hope this helps!


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