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Mod Workshop On Steam #646287
23/05/18 04:52 PM
23/05/18 04:52 PM
Joined: Nov 2017
Posts: 32
Seattle, WA, USA, Earth
SaintJohn Offline OP
apprentice
SaintJohn  Offline OP
apprentice

Joined: Nov 2017
Posts: 32
Seattle, WA, USA, Earth
I was wondering if anyone is able to tidy up and sort out the DOS2 Workshop on Steam? I see a few mods there, but none of them are tagged with "Features", so they all show up empty and not useful for sorting.

I also see a few dozen repeat entries for "The Hungry Journey" and a bunch of other stuff that doesn't work at all.

The Divinity Engine is so cool, and mods will keep this game alive and vibrant for years, I'm hoping there will be good hubs for finding new campaigns etc.



I made a small standalone campaign mod for DOS2, 'Treasure Hunters! https://steamcommunity.com/sharedfiles/filedetails/?id=1594027212
Mostly I make music: https://www.sjatr.com

Fav RPG games: Bard's Tale, Baldur's Gate, Neverwinter Nights, D&D Gold Box, Diablo, Divinity Original Sin.
Re: Mod Workshop On Steam [Re: SaintJohn] #646289
23/05/18 07:06 PM
23/05/18 07:06 PM
Joined: May 2017
Posts: 349
LaughingLeader Offline
enthusiast
LaughingLeader  Offline
enthusiast

Joined: May 2017
Posts: 349
If you're referring to the workshop tags, I wish we could use them too.

We're probably in need of an editor update to let us tag our mods, since I don't see a way to do so on the workshop directly.

We have a thread here about the tags by the way: Workshop Tags


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