Of course quantity does not mean quality
Here is a video from the lead developer of DAO on designing the combat mechanics
"Sign in to confirm your age"
Since I don't have a Google account, could you please describe your point in your own words?
As for the combat systems of DOS and DAO, I found DAO's combat wanting. Too chaotic and repeating. Nothing like DOS' highly tactical battles and its unique combination of the environment and elements.
That said, everyone has different preferences. Mine are just much more satisfied by DOS than DOA, and I couldn't care less about sales figures, aside from wishing Larian the success they deserve in my eyes.