Since first game, characters ignore traps. Even if they are totally aware of them. It was a problem only once in DOS (in trapped cellar of first city), but in DOS2 traps are much more prominent, as far as I can see for my Act I. I tired to walk into it now and again.

Can I ask for pathfinding fix? Traps must be the same as any other hazards - and those are totally covered by current pathfinding AI.


Last edited by SmilingSpectre; 21/07/18 10:51 AM.