#1 is supposedly an UI bug. The idea was that you can't exchange items between party members if any of them is in combat. Something causes it not to unlock again when it's supposed to, it seems. Back then I'd right-click the pyramid from the inventory of Guy#1 (very far away) and choose "Send to Guy#2", and Guy#2 (in combat) would be able to use the pyramid. Saving/reloading whenever it happens would fix it. Some have reported that simply unchaining/rechaining character portrait worked, too. Basically something that refreshes inventory would fix this.
#2 - I can't recall this very well since it's been a while since I last played, but boy what you described kinda ticks me off a little. I remember how I HATED this particular problem in Pillars of Eternity II. I'd IMMOBILIZE a guy and then I'd watch my two fighters miss him 3 times in a row. Since he's higher level, it would take quite a bit of luck to immobilize him in the first place, then guess what, when you finally succeed in immobilizing him, you have to ROLL NORMALLY to hit him. Having to roll normally to hit someone who is held rigid in one spot is stupid, to put it politely. A decreased miss chance still doesn't cut it. You SHOULDN'T miss at all in such a situation. If it's not an automatic hit, then maybe a 1 or 2% miss chance, since you could argue that you could trip and do a critical miss, I suppose.
I might have got carried away a little there, as I really can't recall this issue very well in DOS2. I'll just trust in your description.
Last edited by Try2Handing; 09/08/18 09:03 AM.