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Joined: Sep 2018
J
stranger
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stranger
J
Joined: Sep 2018
Sir Lora definetly became smarter and avoids hazards, however he is still very eager to kill himself during combat.

PC version.
When character, to whom Lora is bound, uses any teleportation skill in combat (e.g. Phoenix Jump) to move far enough, Lora spawns next to him then runs away, then can spontaneously re-spawn again near that character, then runs away, and then again until he dies from fire/poison/etc.

see video (pay atention to green dot on minimap)
https://youtu.be/XFmtr_Dcr-Q


Issue does not depend on particular location or battle.





Last edited by JFsFirefly; 20/09/18 03:18 PM.
Joined: Sep 2017
M
enthusiast
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Joined: Sep 2017
yes, this is an especially bad part of fights at the moment. it makes him impossible to keep alive if certain things happen

would really appreciate if this were fixed. he naturally finds places to hide in combat, it's his auto teleport back to the main character function that kills him

Joined: Sep 2018
J
stranger
OP Offline
stranger
J
Joined: Sep 2018
Giving that Hotheaded Squirrel some magic armor basically solved the problem with infinite spawns. Very neat problem solving. I was able to keep furry warrior alive right to the end


Moderated by  gbnf, Monodon 

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