Larian Banner
Previous Thread
Next Thread
Print Thread
Sir Lora goes into spawn loop #649787
20/09/18 01:43 PM
20/09/18 01:43 PM
Joined: Sep 2018
Posts: 2
J
JFsFirefly Offline OP
stranger
JFsFirefly  Offline OP
stranger
J

Joined: Sep 2018
Posts: 2
Sir Lora definetly became smarter and avoids hazards, however he is still very eager to kill himself during combat.

PC version.
When character, to whom Lora is bound, uses any teleportation skill in combat (e.g. Phoenix Jump) to move far enough, Lora spawns next to him then runs away, then can spontaneously re-spawn again near that character, then runs away, and then again until he dies from fire/poison/etc.

see video (pay atention to green dot on minimap)
https://youtu.be/XFmtr_Dcr-Q


Issue does not depend on particular location or battle.





Last edited by JFsFirefly; 20/09/18 03:18 PM.
Re: Sir Lora goes into spawn loop [Re: JFsFirefly] #649789
20/09/18 03:20 PM
20/09/18 03:20 PM
Joined: Sep 2017
Posts: 387
M
miaasma Offline
enthusiast
miaasma  Offline
enthusiast
M

Joined: Sep 2017
Posts: 387
yes, this is an especially bad part of fights at the moment. it makes him impossible to keep alive if certain things happen

would really appreciate if this were fixed. he naturally finds places to hide in combat, it's his auto teleport back to the main character function that kills him

Re: Sir Lora goes into spawn loop [Re: JFsFirefly] #650608
23/10/18 01:38 PM
23/10/18 01:38 PM
Joined: Sep 2018
Posts: 2
J
JFsFirefly Offline OP
stranger
JFsFirefly  Offline OP
stranger
J

Joined: Sep 2018
Posts: 2
Giving that Hotheaded Squirrel some magic armor basically solved the problem with infinite spawns. Very neat problem solving. I was able to keep furry warrior alive right to the end


Moderated by  Elwyn, gbnf, Larian_Koala, Monodon 

Powered by UBB.threads™ PHP Forum Software 7.6.2