Yesterday we encountered a bug(?) related to delayed turns:Situation
: A character chooses to delay its turn and gets hit by a hard CC (Stun/Knockdown/etc.) before his turn actually starts.Outcome
: That character's turn skipped completelyExpected
: When the turn is delayed, all debuffs applied during that turn (between the click on "Delay turn" and the actual turn) should reduce their turn-counter by one as usual.
Therefore that character loses effectively two turns to a single CC effect. This is extremely frustrating and nearly whiped our group at one point, since our healer got affected by it.
We assume that the underlying problem is that all buff/debuff counters are reduced when the character is active for the first time
during a turn and therefore they will not be reduced (again) when his delayed turn
Is this the intended behaviour? If not, we hope it can be fixed soon