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Joined: Oct 2018
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stranger
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stranger
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Joined: Oct 2018
A lot of this game is preparing right before a fight so but there lacks a tool that can trigger all characters selected Abilities/Items Usage. Instead the current gameplay is a mad dash of switching between characters and waiting for each of their abilities/items usages to end each time before you can use another

I suggest a simple (in concept at least) tool that will relieve this problem. This tool would visually be a bar graph in which you can place abilities and items in for each character. When activated these abilities will trigger simultaneously. This would only work for buffs/summons or anything that does not target or damage a enemy. This could stack for multiple turns but the abilites/items would still have their natural time limit.

Thank you for reading, if you like this idea, have commments or critique, please feel free to share them in the avalible area.

Joined: Sep 2017
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journeyman
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journeyman
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Joined: Sep 2017
never used pre-combat buffing(except maybe occasional usage of Bedroll just before the combat). and i'm playing on tactical.
so it's definitely only a part of the game if you choose it to be. otherwise it's not mandatory at all.


ps: there are mods in the nexus\steam workshop that increase duration of some spells(mainly poly). or even make them permanent. you may utry to use them to make pre-buffing easier


Moderated by  gbnf, Nicou 

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