Hey guys, I'm still pretty new with the Divinity Engine 2 and Ive come in a bit of a stump in my small project.
For reference I'm making a variation of the Sawtooth Knife ability, but I'm trying to get it to apply a Stronger version of Bleeding if the target is already bleeding.
I've made a chain of skill properties like this: Bleeding; if Bleeding: Bleeding2; If Bleeding2: Bleeding3.
This however didn't work as the game reads it in order and automatically afflicts the target with Bleeding3.
Ive tried reversing the chain to this: If Bleeding2: Bleeding3; If Bleeding1: Bleeding2; Bleeding.
This however also didn't work since no matter what status the target had before, Bleeding would be the last to apply and replaces the stronger variations.
Had anyone tried doing a CC or Status Chain like this? Any insight would be helpful...
Is there a like I can use in Skill Properties like this: If(HasNoStatus:Bleeding3, Bleeding2): Bleeding,100,3?
Or perhaps is there a way to get the game to choose the stronger Stack of status so that it is not replaced by a weaker one?
EDIT: Nevermind, Silly me. I just found the Stack Priority Column under the status Editor. Ignore me :P
Last edited by HunterXero; 26/10/18 04:14 AM. Reason: Answered my own question