Example of what I was used to:
Everyone is unchained. As I use my "X" character to go from point A to B and open a chest, I just press F1/F2/F3/F4 and use any of my other chars as I want. Both of them do exactly what I asked at the same time and stop when whatever action is done.
What is happening:
Everyone is unchained but nothing can be done at the same time because they keep cancelling each other out soon as I select another party member, either by Fn keys or clicking on their portrait, as if I had press [ESC] or [RMB]. When I unchain my chars is because I want to do different things with them simultaneously, so it really feels like a bug.
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As I "beat" (forced them to flee) [Dallis the Hammer] & [Bishop Alexandar] @ [Fort Joy], her 2 puppets named [The Hammer's Pet] will just ignore my attacks and depart after Dallis flees instead of entering in combat mode despite my attempts to nuke them with everything I had. I assume this was intended because I remember they were super powerful and if they would get close enough to [Backslash] anyone in my party it was a guaranteed instant death so it kind of makes sense, unfortunately, as I'm tackling the Honor Mode difficulty there's no way to go back and try it in a different way to test it out.
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As I add skills to memory slots using the [Skill Panel], at first it will maintain the exact order that I added, but after a while if I access the panel again the order is a total mess. This ""doesn't really affect the game play that much"", but, disorganizing the order that the player wanted holds absolutely no benefits, so I think it's also something that should be also addressed in the next patch.
I hope these get fixed soon. Thanks.