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#652156 10/03/19 08:16 AM
Joined: Feb 2019
Posts: 10
stranger
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stranger
Joined: Feb 2019
Posts: 10
Hello,

I'm trying to create a Blood Infusion mod, and I want to use the icon that appears next to the blood-summoned incarnate as the skill icon. I don't know how to find the name of the icon, or where any of the icons are saved at all. I tried to search the Resource Manager with the exact icon name from the water infusion skill and it doesn't show up.

Additionally, I'd also like to add an oil infusion skill in the same vein as I think it's weird the two exist in game but can only be summoned by surfaces and not by skills like the other elements.

Any help with the icon issue, and anything else that might be relevant would be EXTREMELY helpful!

Cheers.

Joined: Nov 2017
Posts: 129
L
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L
Joined: Nov 2017
Posts: 129
They're in the Texture Atlas Editor (spread across several .lsx files), which looks like an orange grid of nine tiny portraits.

Joined: Feb 2019
Posts: 10
stranger
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stranger
Joined: Feb 2019
Posts: 10
Hey, thanks for the reply. I'm receiving the following error when trying to open many of the .lsx files:

Quote
File version of texture atlas 'C:/Steam/steamapps/common/Divinity Original Sin 2/DefEd/Data/Editor/Public/Shared/GUI/Ability_Skill_Status_Icons.lsx' is deprecated, and should be re-saved to optimize load time!


They also fail to open in general. I'm not sure how it wants me to resave the files in a new format if I can't actually open them!

Additionally I'm receiving the error:
Quote
The resource file is newer (version: 3.6.4.0) than your code version (version: 3.6.3.1)
and similar messages on starting the program, which I imagine is related.

Would doing a complete reinstall of the game & divinity engine 2 fix these issues?

Last edited by frasdoge; 14/03/19 08:38 AM. Reason: Expanded on error messages and details
Joined: Sep 2017
Posts: 478
addict
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addict
Joined: Sep 2017
Posts: 478
Hey frasdoge!

This seems to have happen due to the fact we did a new update for the game, but haven't released the accompanying editor update yet.
As soon as we update the editor, this issue should resolve itself. We'll do our best to get this done asap!

Sincerely,
Kevin


CTRL+K the elf

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