I'm making an adventure mod, but for some reason if a player chooses the Lone Wolf talent during Character Creation, then when the character starts in the game their vitality is never full and they can never fully rest, it's always around 80% even if they rest/bedroll. If they don't choose Lone Wolf, then health is at 100%.

I tried to use CharacterUseHitPointPercentage(_character, 100.0) in GLO_Resting to override typical bedroll behaviour and it still only heals the Lone Wolf character for around 80%.

I really have no idea what I could have done to nerf Lone Wolf in such an odd way, does anybody have any idea how I messed it up?



I made a small standalone campaign mod for DOS2, 'Treasure Hunters! https://steamcommunity.com/sharedfiles/filedetails/?id=1594027212
Mostly I make music: https://www.sjatr.com

Fav RPG games: Bard's Tale, Baldur's Gate, Neverwinter Nights, D&D Gold Box, Diablo, Divinity Original Sin.