I'm enjoying the new faces and hair styles you added in game. It's much better for diversity than my previous (crappy) solution : Put two faces, beards or hair styles on the same character.
I created new characters using custom Visual Set Ressource ID. I juste put some of the visuals in one Set and it worked fine. It still works in the engine and for character portrait generation. But as soon as I launch the game to test it the visuals are all wrong. It chooses another one from the list I made for Head,Torso, Arms, Lowerbody. Strangely the hair is right as is the color.
Is it since the character creation pack ?
I noticed I could add as much hair visuals as I wanted, but the same is not true for beards or heads (or anything else).
I have an alternative solution to my problem, but I don't think it's supposed to be like that, so I thought I'd ask.
Last edited by Vieux; 19/03/19 03:38 PM.