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The comment about the camera perspective is indeed interesting.
I don't like speculating too much, especially not when we currently don't know anything about the game, but I'm really curious to see what he means by his statements. If I were to take a guess I'd say the most reasonable guess would be a tactical / third-person hybrid like in Dragon Age: Origins. I've seen some people speculate that BG3 will be a full-blown third-person ARPG, but personally I find this idea a bit too far-fetched.

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Originally Posted by Artagel
Originally Posted by BillyYank
Or not be changed from D&D 5th Ed? Or not be changed from whatever they've come up with for their BG3 engine?

Yeah, no real information there.


We already know it has to be changed from D&D to whatever they come up with for the BG3 engine. They said so themselves, a straight port does not work.

Logically, it's either the 2 combat systems we are familiar with, or a 3rd one we are not.


And in fact, there is some actual new info there...

German Und dann teasert Vincke noch an, dass die Kameraperspektive des Party-Rollenspiels Baldur's Gate 3 den ein oder anderen Spieler vielleicht überraschen könnte ...

Translation And then Vincke teasers that the camera perspective of the party role-playing game Baldur's Gate 3 might surprise some players ...

The camera perspective of Baldur's Gate 3 could for the first time not be classically isometric.

OK...

This is not something surprising. Modern AAA games do not use the isometric perspective. It was obviously going to be third person or first person, and since first person won't work for a party-based game, it had to be some form of third person.

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If the game world is not rendered in isometric perspective, calling it "Baldur something" is just a marketing move and has nothing to do with the original (neither gameplay nor story since the Bhaalspawn saga is over)

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One thing is clear though, all this uncertainty is a great marketing tool. Everybody talks about the game and what it might be.

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Originally Posted by Sordak
told you, its very obviously not going to be isometric.
its going to be a third person action type of game with maybe a tactical camera


Originally Posted by Bukke
The comment about the camera perspective is indeed interesting.
I don't like speculating too much, especially not when we currently don't know anything about the game, but I'm really curious to see what he means by his statements. If I were to take a guess I'd say the most reasonable guess would be a tactical / third-person hybrid like in Dragon Age: Origins. I've seen some people speculate that BG3 will be a full-blown third-person ARPG, but personally I find this idea a bit too far-fetched.


If that's the look they chose to go with, why use the BG name? If it was the D&D license they wanted, just make it a new Neverwinter Nights title....?

Otherwise....

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obviously, they arent stupid, it gets people talking.
Anyway, sven wouldnt be saying the camera position will surprise people if it isnt isometric.

I dont know how many porn movies ive seen that were called "Pizza surprise" the the surprise was that the hot milf gets delivered a Quatro Stagioni without a hole in it.
Anyway, only time can tell

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Originally Posted by Artagel
Originally Posted by Sordak
told you, its very obviously not going to be isometric.
its going to be a third person action type of game with maybe a tactical camera


Originally Posted by Bukke
The comment about the camera perspective is indeed interesting.
I don't like speculating too much, especially not when we currently don't know anything about the game, but I'm really curious to see what he means by his statements. If I were to take a guess I'd say the most reasonable guess would be a tactical / third-person hybrid like in Dragon Age: Origins. I've seen some people speculate that BG3 will be a full-blown third-person ARPG, but personally I find this idea a bit too far-fetched.


If that's the look they chose to go with, why use the BG name? If it was the D&D license they wanted, just make it a new Neverwinter Nights title....?

Otherwise....

You can easily have a game that's similar to the 1998-2002 CRPGs in every single aspect except the camera. Let's not pretend static isometric backgrounds are the most defining aspect of these types of games.

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Originally Posted by Bukke
You can easily have a game that's similar to the 1998-2002 CRPGs in every single aspect except the camera. Let's not pretend static isometric backgrounds are the most defining aspect of these types of games.


But it's surely one of the most beloved aspects.

In fact, just texted my sister about it and she said "not as interested then."

Last edited by Artagel; 25/06/19 08:07 PM.
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One person's thoughts don't constitute the opinion of the entire world. If you want to argue semantics you'd also have to find out if those who consider the 'camera' integral to these types of games actually prefer the 2D sprite graphics, the fixed camera angle or a mix thereof.

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speak for yourself artagel.
not to mention that around the same time we had games like might and magic and wizardry.
and even then, i want to see some positive evolution of the genre.
games have been regressing for too long, and now all thats left is soulless open world single player MMOs or Nostalgia bait games.

time to move forward again

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Originally Posted by Sordak
speak for yourself artagel.
not to mention that around the same time we had games like might and magic and wizardry.
and even then, i want to see some positive evolution of the genre.
games have been regressing for too long, and now all thats left is soulless open world single player MMOs or Nostalgia bait games.

time to move forward again


Never said I felt progressing or evolving the genre was the wrong way to go. These are my hopes as well. And I never expressed a desire to see a 2019 RPG still doing 2d iso and sprites. Not sure where you got that notion, either.

But the fact is, the nostalgia of a franchise whose last entry was nearly 20 years ago is most definitely part of the reason Larian spent so much time and $$ to acquire the license. I think it's interesting to talk about how much they will try and retain from a presentation standpoint.

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Third/first person perspectives have advantages.

- Fog of war actually works. You can only see what you can see.
- Enemies and skills feel much more massive when you see them up close. Especially dragons. Those things look even more ridiculously huge when you look up at them.

There are obvious advantages to isometric too. But many here like isometric already so i will only type a con

- occlusion. It is a drag to rotate a camera just so you can see properly or ih you have to walk close to a wall to see things behind it.

just some thoughts to lighten the thought of another camera angle.

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