I like the concept of having a split between magic and physical armor for my own group, and I prefer them being related to certain status effects much more than the system of original sin 1, but this has one very negative downside:
It pushes your group to choose one damage class.
Why would I want to have mages and fighters in the same group, if I could choose just one of them and kill my enemies without having to damage both, their physical and magic armor?
Im sure there is a balancing aspect to this too, but this really limits the builds that can work together.
Are there good ideas, how to overcome this?