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Will there be a day and night cycle in the game?

Example: there is a rest function. So can I rest until the night?

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looks more like "resting" autmatically changes into a night state at the encampment instance rather than the actual world having a day / night cycle.

i guess the implication beeing that you adventure during the day

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Resting = night over, next day?


What about short (1 hour) and long (8 hours) rest?
Is there a world clock in game?

Last edited by ChavaiotH; 04/03/20 07:32 AM.
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i dont think short rests include the camp scene so short rests are probably just "when not in an encunter" like they are in 4e

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Will that be another common point with DoS instead of Baldur's Gate ?

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Originally Posted by Maximuuus
Will that be another common point with DoS instead of Baldur's Gate ?

there are no day and night cycles in dos.

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I think that was the point.

In the Baldur's Gate series there has always been a world clock and adventuring at night was a thing, it yielded different encounters and well, gave the impression that time passed :-)

Alongside dynamic weather, it is definitely something I would have high up my list of "quality of life" wishes for this title.

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Originally Posted by Riandor
I think that was the point.

In the Baldur's Gate series there has always been a world clock and adventuring at night was a thing, it yielded different encounters and well, gave the impression that time passed hehe

Alongside dynamic weather, it is definitely something I would have high up my list of "quality of life" wishes for this title.

^ this

world clock
day and night cycles
dynamic weather

The devil's in the details.

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I'd definitely hope both are in FFS.

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Originally Posted by Riandor
I think that was the point.

In the Baldur's Gate series there has always been a world clock and adventuring at night was a thing, it yielded different encounters and well, gave the impression that time passed hehe

Alongside dynamic weather, it is definitely something I would have high up my list of "quality of life" wishes for this title.



That was exactly the point...

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Also I think the effects of the weather would combine well with the effects of the environment with divinity engine.


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