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A unique story arround CHARNAME For players to imagine they are playing THEIR story, not the story of everyone (I really fear it's gonna be increased while you can choose origins character and play nearly the exact same game).
- Unique story of companion Unique doesn't mean different background. It means different objectives, differents problems... In BG3 it looks all turns around the Illithid thing in the eye... In DoS all turns arround the source and all companions begin at Fort Joy for the same reasons...
Be creative, you can imagine many more reasons why people could be interrested in joining the team even if they aren't infected (idk, vengeance, free his sister, fight against the evil,...)
- Many more companionsBecause it's role play. If you can choose in a list of 6 characters during the whole adventure, you nearly have no choices (and can't play again a total different game)
- Dice roll at character creationBecause I like it, even if nearly everyone is cheating on it
- More maps, even if they are smaller they are in DoS.In modern "half open world", You don't fell your travelling. You just explore a whole map, then another, then another.
World maps like BG (but I think I can't say the name here), with lots of "little" maps, with time during the travel, the link between them (in/out from noth, east, south, west) give the impression of a true journey arround a "real" world. See also the next point.
- Free explorationNon linear adventure. Being able to go "nearly" where you want when you want give the impression you create YOUR story the way you choose.
- Fog of warBecause you never know what's waiting for u... Easy encounter or true challenge ?
- Variety of spells / classDon't know what you take and you forget from D&D but having many spells that are nearly all different is important for the player to choose they way they'll play.
You don't use a fireball the same way you use a lightning. Same for buff spells and combinations.
- Real time with pause optionBecause PC gamer show many many players love it.
- More character in the team.5 is the minimum. 6 is the good number to avoid the common team Tank+Healer+DPS (incl. thief). Your team is what you want. With only 4 characters you don't because you always need this kind of common team.
- Night and day cycle + MeteoWith differents meetings/encounters, different atmosphere.
- Less useless variations of items.(minor, medium, normal, huge, giant potions... level 20 sword, then level 21 sword,... this is boring. I supposed this is in D&D rules but... you don't feel you are rewarded in actual games, because you'll ever change stuff 1 hour later... + see the under point)
- More simple items stats(+2 int, +1 ... + 1... + 3... + 10% ... => boring. You have to simply understand why you would or not change what you wear. It's not usefull to have difficult choices for a sword you'll change 1 hour later... + see the above point).
- More complex character creation.More races, more classes or subclasses... Don't know if it's "obvious" or not.....
- More epic and interresant side quest.Simple quest (my brother dissapear while we were... or a groupe of Tasloi steal my sword...), but also long and epic quests (Nalia's castle, temple of Amaunator,...) + events (Druids fighting hunter,...) I didn't name it...
Better music and sounds / "atmosphere dialogs".No one already remember DoS and DoS2 music instead of those I can named music.
Don't know how to talk about the sentences said by PC/NPC. Everyone remeber then also.
More life in town or inn.This is something players like in BG.
This is just a part of a list I create with players on another forum.
It's sometimes hard to explain exactly what it meant because it's sometimes about feelings we'd like to find in this BG3 we won't in DoS.