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I had a great time with D:OS, when I played it for the first time with my friend. I finished the game later by myself, and enjoyed it quite a bit less, and when attempting to play D:OS2 singleplayer, I found it insufferably unengaging and tedious. That’s not necessarly bad – I am fine with relegating D:OSs to “with friend only” category – they do that very well. However, I feel that when attaching oneself to legendary singleplayer IP, it would be nice to support that kind of playstyle to a fuller extend.

I am writing not to complain, but because I think there is something which would made BG3 much more appealing to me, and perhaps to others who don’t plan to play the game with a friend or three.

A proper Single-Player Mode.


What I found the most jarring in D:OS2 was the lack of proper companions. This role was filled by discarded “origin stories”. Neat idea, but what didn’t work for me was, that rather than acting like NPCs, they were fully player controlled.



I find it really jarring to have that much control over someone who isn’t my character. I think it is neat to be able to initiate conversation via a party member, and not have the conversation happen between an NPC and our character who may, or may not be in the vicinity (as it is the case in most of other singleplayer RPGs). However, having full control over what they say is jarring.

There is precedent for this kind of party wide interactions (Icewind Dales, Wasteland2) but in those games you create and control parties, not your hero and companions. Having such hands-on control over what a companion says and does, confuses whom I play as, and underlines that I don’t play the game the intended way – I am clearly filling a role, that someone else should have filled.

What I would like to see, is companions acting by themselves, according to their personality. I could initiate a conversation with a companion, but what would be picked would be decided by AI, rather than myself. Something of that nature took place in Dragon Age: Origins: while the player can shorten and lengthen the conversation, he does not have full control over them, in the way he has over his character.

Now, there are obviously some big problems here. Creating such system using what is already on offer, should be doable if things were fully voiced but as it is: not really. Still, something to not make me feel like I am playing Left4Dead by myself, would be greatly appreciated.

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I like the idea ... except that AI tends to be excruciatingly stupid. Fix that first, then yeah let's have it.

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My AI, I meant more predetermined, based on how designers envisioned this character to behave.

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I think I know what you mean. Isn't that what they do with npcs in escort quests? Doesn't work out so well there. Maybe AI with the ability to manually take over their turn if need be?

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I mean mostly conversations.

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Oh, I see. Yeah, sure (and have them interact with each other)

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I think the main problem comes with the concept of origin characters.

Those characters have their own background but they are all designed to become "the main character".
So it's hard to create specific interractions for any cases players will choose..

But I agree with you... It's strange and not fun in DoS.

That's a part of why BG looks "real"... Companions are not just here to support you whatever you are doing or saying, they have their own will, feelings, objectives, story (that become part of the journey and part of the "party story", not only side quests you can forget)

Last edited by Maximuuus; 06/03/20 06:08 AM.

French Speaking Youtube Channel with a lot of BG3 videos : https://www.youtube.com/c/maximuuus
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Originally Posted by Maximuuus
I think the main problem comes with the concept of origin characters.
That's a part of why BG looks "real"... Companions are not just here to support you whatever you are doing or saying, they have their own will, feelings, objectives, story (that become part of the journey and part of the "party story", not only side quests you can forget)


Theoretically, D:OS2 should allow to create even more fractions - D:OS2 companions aren't mindless followers, they have their own objectives which conflict with PC. It's just they are not designed from ground up to interact with a PC, and express those conflicts in an engaging and impactful manner.

While this problem can't be fully fixed without designing companions from ground up to complement singleplayer experience, I do believe it could be improved upon.

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Originally Posted by Wormerine
Originally Posted by Maximuuus
I think the main problem comes with the concept of origin characters.
That's a part of why BG looks "real"... Companions are not just here to support you whatever you are doing or saying, they have their own will, feelings, objectives, story (that become part of the journey and part of the "party story", not only side quests you can forget)


Theoretically, D:OS2 should allow to create even more fractions - D:OS2 companions aren't mindless followers, they have their own objectives which conflict with PC. It's just they are not designed from ground up to interact with a PC, and express those conflicts in an engaging and impactful manner.

While this problem can't be fully fixed without designing companions from ground up to complement singleplayer experience, I do believe it could be improved upon.


The problem the way I see it is that not everyone can be "the hero" - either you decide that whatever character the player creates is extremely special due to some reason or another (Bhaalspawn, Godwoken, Tadpoleboy) and everyone else falls into the background to your story (they may or may not agree with how you do things and thus stay/leave) and you have a great single player game or you try to make everyone the same (Godwoken/Tadpoleboy) and thus make it not special at all.

I wouldn't even mind playing "an NPC" in someone else's story (my Origin story being to kill some asshole that harmed me and I don't care about the "main story" at all), if it means that I have a unique story, not the same one as everyone else


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