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I wonder if.. Will there be a lot of content in those 100 hours?
Many locations to explore, many quests, activities, secrets, D&D creatures variety etc..
Or this game will be small in content, and those 100 hours are very long turn-based battles? =/

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I think I'll get in an early appeal to not let this topic devolve into "that" debate.

I'm hoping it will involve that amount of actual content. IMHO the DOS games were memorable for things other than their combat style so hopefully that's a good sign. And y'know, could be worse; it could be padded out with fetch quests and escort missions... D:


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combat is fun.

but to alleviate your concerns: you cannot compare larian games to ToEE or PF:K in turn based mode.
Theres FAR fewer encounters in OS1 and 2 than in Infinity Engine games, ToEE or recent CRPGs.

So while combat takes longer, theres less combat encounters

So balance wise thees probably gonna be about the same ammount of combat to dialogue and exploraiton ratio

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They stated there is no respawning and repeatable combats so I think the bulk of the time involves exploring, puzzles roleplaying and dialogues. The previous gameplay confirms that.

PD: And Please, not "that" debate again, there is a thread for it already.

Last edited by _Vic_; 17/06/20 03:57 PM.
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DOS1 and DOS2 were perfectly balanced as far as time spent in combat vs time spent exploring/questing as far as I'm concerned and I think it's safe to assume Larian will nail that balance again with BG3. Pathfinder: WotR will be built for RTwP play (although it will include a TB mod as standard for those that want it which will slow the game down and make it much easier at the same time). I am delighted that game will be RTwP, just as I am exited to play BG3 under Larian's TB adaptation of 5e ruleset. I like both RTwP and TB combat. Don't care which any game uses so long as it's done well and I would be flabbergasted if Larian don't deliver top quality TB play on this one.

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Originally Posted by Gregorovitch
DOS1 and DOS2 were perfectly balanced as far as time spent in combat vs time spent exploring/questing as far as I'm concerned and I think it's safe to assume Larian will nail that balance again with BG3. Pathfinder: WotR will be built for RTwP play (although it will include a TB mod as standard for those that want it which will slow the game down and make it much easier at the same time). I am delighted that game will be RTwP, just as I am exited to play BG3 under Larian's TB adaptation of 5e ruleset. I like both RTwP and TB combat. Don't care which any game uses so long as it's done well and I would be flabbergasted if Larian don't deliver top quality TB play on this one.

Originally Posted by vometia
I think I'll get in an early appeal to not let this topic devolve into "that" debate.

I'm hoping it will involve that amount of actual content. :


Please do not take it the wrong way, but as the moderator stated, there´s already a thread to discuss "That debate"
http://forums.larian.com/ubbthreads.php?ubb=showflat&Number=652913#Post652913


The discussions were so focused in TBvsRTWP in this forum that almost any thread, no matter the subject, became a battle royale TB vs RTWP so now it´s mostly discussed in that thread, where you can freely express your opinion about the matter and talk about it with plenty of people that are not nauseated already after months of pointless discussions (if there´s still some)

PD: BTW, 4 entire posts until a post about "that" appeared, I think we have a new record!

Last edited by _Vic_; 17/06/20 07:39 PM.
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Both Both is good.


Last edited by Dragon_Master; 17/06/20 11:43 PM.

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smile if there is one thing I am definitely not worried about is BG3 being short on content. If anything, I sometimes wished Divinity2 would be more focused.

As others mentioned, making game turn-based from ground up means pacing and encounter frequency can be well adjusted for that game style. And Larian has already proven they can do that really well.

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I imagine they will fill a lot of content with puzzles and purposely forced sneak overtuned tights, meaning if you don't do the sneak 'puzzle' you'll be in for a challenging fight. This replaces exploration content hours with more complex play-style hours and gets to show off their engine and map details. They did a very similar thing in DoS2, and I personally enjoyed it, it just removed a lot of the open world feeling to me atleast. This allows harder encounters by choice, but not forcing them onto the player. You could sneak around and collapse a wall, poison a well and wait for them to drink, set traps and wait for them to path over them, but not allow full buffing and clearing a map as the old games allowed for speed.

So basically Bejeweled with faces.

Last edited by macadami; 18/06/20 12:52 AM.
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Originally Posted by Erwin Smith
I wonder if.. Will there be a lot of content in those 100 hours?
Many locations to explore, many quests, activities, secrets, D&D creatures variety etc..
Or this game will be small in content, and those 100 hours are very long turn-based battles? =/


The game will at least more than 100 hours or even 200. My wild guesses due to the nature of turn-based combat.

Don't get me wrong I love turn-based. If only some good folks can mod the game for 5-6 party characters.

But the problems is not as simple as just having more characters. The encounters need to be redesigned and rebalance.

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I dont care as long as its D&D ...long combat, long hours exploring, secret locations - stuff that 100 hours full of all sorts of content - im sick of so many decent RPG's that mimic D&D because no one has made a decent "modern" D&D rpg since the originals & more latterly console based dark alliance on ps2 - yes i know it isnt the same thing but they were D&D and as good as it got. Hell i loved Sword Coast Legends - destroyed by hardcore D&D fans looking for the perfect D&D world from small developers on limited budgets. Just give me the feeling of sitting around with my mates 30 years ago spending hours & hours adventuring ....give me that & im a fan for the long haul.

Im finding it hard to be objective here I think this game is going to be a huge step forward - im not a larian fanboy either I've only just purchased DOS2 last week to play before this comes out - never played any of their other games - but I see & hear the passion they have for this project - cant wait for tomorrows updated gameplay.

Its going to cost me a bit though - might have to get a new PC & 4K monitor for this game..

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Originally Posted by _Vic_

Please do not take it the wrong way, but as the moderator stated, there´s already a thread to discuss "That debate"
http://forums.larian.com/ubbthreads.php?ubb=showflat&Number=652913#Post652913


This is a different question though. It's not about RTwP vs TB per se (which I consider a rather silly and meaningless debate) but rather will TB make the game too long/too slow, as it does with the TB options for PoE2/PF:K for example. Which IMO is a reasonable question/concern.

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Originally Posted by Gregorovitch
It's not about RTwP vs TB per se (which I consider a rather silly and meaningless debate) but rather will TB make the game too long/too slow, as it does with the TB options for PoE2/PF:K for example. Which IMO is a reasonable question/concern.

And Divinity2 paces its encounters in far different way then PoE2 and especially PF:K. A lot of areas in those game consist of multiple encounters, often variation on the same enemy type (if you are lucky). Not so much in Divinity2 which will usually go for one big fight instead of a chain of them.

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Originally Posted by Gregorovitch
Originally Posted by _Vic_

Please do not take it the wrong way, but as the moderator stated, there´s already a thread to discuss "That debate"
http://forums.larian.com/ubbthreads.php?ubb=showflat&Number=652913#Post652913


This is a different question though. It's not about RTwP vs TB per se (which I consider a rather silly and meaningless debate) but rather will TB make the game too long/too slow, as it does with the TB options for PoE2/PF:K for example. Which IMO is a reasonable question/concern.



O.O

Yeah, I´m pretty sure that you didn´t pretend to throw a jab and compare TB and RTwP when you said.

Originally Posted by Gregorovitch
Pathfinder: WotR will be built for RTwP play (although it will include a TB mod as standard for those that want it which will slow the game down and make it much easier at the same time).


You just wanted to express your objective concern (even tho many people do not see TB as slow and easier and spend their time discussing it with other people in the proper thread) without any prior underhanded criticism whatsoever... because you are absolutely neutral in the matter and that is a silly debate...




Originally Posted by Wormerine
Originally Posted by Gregorovitch
It's not about RTwP vs TB per se (which I consider a rather silly and meaningless debate) but rather will TB make the game too long/too slow, as it does with the TB options for PoE2/PF:K for example. Which IMO is a reasonable question/concern.

And Divinity2 paces its encounters in far different way then PoE2 and especially PF:K. A lot of areas in those game consist of multiple encounters, often variation on the same enemy type (if you are lucky). Not so much in Divinity2 which will usually go for one big fight instead of a chain of them.


I concur. In the two gameplays, they didn´t show respawnable enemies or repeatable encounters so far, so I do not think they´re going to use that option that is usual in other games to artificially inflate game time in an (IMHO) boring and grindy way.
I´m more a fan of a set number of tactical encounters than the random copypaste ambushes.

























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Maybe 4 posts appear about "that" because many players want to discuss about the combat system in another way than a "ragin debate".

It looks Larian don't want players to talk about that in more than ONE topic because it's a very difficult point for many players that waited/are waiting for BG3.
When you don't have answers or don't want to see things : just use censorship.

Last edited by Maximuuus; 19/06/20 05:44 AM.
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Sorry, but the issue of bringing rtcwp vs tb in every other thread means that the same discussions happen over and over and detail threads that started off about other things.

Now that I’m not saying that referencing those mechanics couldn’t be pertinent to the discussion at hand and this worth mentioning, but you have to accept that if it drags on then that part of the discussion should be moved to the relevant thread. It isn’t censorship, it’s just good forum etiquette.

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the TB vs RTWP debate has no place in this thread because the only reason youd bring it up is by making a false equivalency.
PF:K is slow in turn based mode because youve got A LOT of encounters. This is not true for games that are balanced around TB

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Originally Posted by Riandor
Sorry, but the issue of bringing rtcwp vs tb in every other thread means that the same discussions happen over and over and detail threads that started off about other things.

Now that I’m not saying that referencing those mechanics couldn’t be pertinent to the discussion at hand and this worth mentioning, but you have to accept that if it drags on then that part of the discussion should be moved to the relevant thread. It isn’t censorship, it’s just good forum etiquette.


Ok so put all the poeple we don't want to hear in the same place so we can't see them too much and we can stygmatize everyone of them and give the feelings their opinion is just something not interresting...
This is clearly what I call censorship.

This topic is not a DEBATE, it's an opinion.
You're free to have differents opinions/feelings or solutions like the half constructive part of Sordrak's previous message..

Now I'm the one completely HS, so I'm off this topic.

Last edited by Maximuuus; 19/06/20 07:35 AM.
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Yes. You are beeing concentrated.
because youre undesireable.

Holy fucking persecution complex

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Quote

Ok so put all the poeple we don't want to hear in the same place so we can't see them too much and we can stygmatize everyone of them and give the feelings their opinion is not important.
This is clearly what I call censorship.


Triggered much? Don't use that SJW/PC rethoric BS in here.
Yes you are entitled to your opinion. You have voiced it. You have been heard. Larian is making a TB game. Stop being such an entitled crybaby. Get over it.

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