I think we can implement a concept of trigger for BG3, for example there are different types of triggers like ‘trigger on miss’, ‘trigger on critical hit’, and etc. Then we can combine a normal ability and a trigger together to create a ‘new’ ability, not a real new one but a variant one that will only happen in certain case based on what trigger we use to create it. Then If we want to use it we just right click to set it in automatic mode.
So let’s say Precise Attack from Battlemaster. We combine the trigger on miss trigger with it and set it on, then anytime we dice a miss roll it will boom take into effect. Similar to the case OP said about Unncany dodge, it can b setup to trigger on critical hit.
Not a perfect solution but at least we get some control on the reactions.
The UI can be done in this way, every ability is an icon, every trigger is a frame, we can put an icon in a frame to combine them together. Right click to set it to auto mode.
Last edited by dunehunter; 01/10/20 11:16 AM.