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#676677 03/10/20 08:29 AM
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So I have no idea how Half-Elf traits are going to work yet, and we all will in just a few days, possibly rendering this topic premature and superfluous, but I just wanted to post some support for Skill Versatility if it isn’t already in the game.

In PHB, if you take a Half-Elf sub-race you replace Skill Versatility with an Elf trait, like Drow Magic or the High Elf Cantrip. I don’t know if it’s possible to not choose a sub-race in BG3, or if we must pick a sub-race to then be able to switch back to the normal, non variant race build, but I personally would rather take the two proficiencies. Half-Elf is my favorite race, partially because I really like being a skill monkey without being a bard or rogue.

Just throwing this out there.

Last edited by Warlocke; 03/10/20 08:42 AM.
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I agree. Mask of the Wild is useless, if I'm not playing a stealthy character. An Intelligence based Cantrip is less useful for a Warlock or Sorcerer. And while an extra 5 foot of movement is nice, I'd rather have the 2 skills. However, Elven Weapon Training is an option for me, with some of my builds.

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So, in the current build it looks like we must select a sub race which means no skill versatility. Disappointing.

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+1

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Yeah, just the cantrips that don't require you to hit , or the target to make a saving throw, are useful to anyone not playing a wizard. Maybe an Eldritch Knight Fighter?

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Another gutting of original DnD rules? Sad. I was also looking forward to the skill versatility.


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