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Joined: Dec 2017
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1) Text chat please!
Right now I'm about 2 hours in but for multiplayer, this is currently my #1 request that I'd like at some point in time. Having the dialogue box be available during cutscenes would be nice as well. A friend and I like to play these types of games in character and having a text chat available for it is crucial for that sort of thing.

2) Listening in on other players' dialogues could use improvement.
Sometimes my friend will be in a dialogue, and for whatever reason, I don't have an option to listen in. And then I just miss whatever happened. This seems to happen more often when there are more than two characters talking, but I don't have a solid repro for this as of now.
Aside from that, there are some really long awkward pauses that happen while the other player is making a skill check in the middle of a dialogue. Showing the roll process here might help.

3) Roll for stats
I know it was mentioned that this was being looked into. Just adding my voice to back this.



Last edited by vometia; 07/10/20 06:27 AM. Reason: bbcode
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4) Remove bonus action hide from non-rogues
Giving everyone a disengage through the jump is one thing, but I don't see a reason why those who aren't rogues would have the ability to hide as a bonus action as well. Right now, with those two things taken out of cunning action, rogues seem a little gimped in comparison.

5) Allow targeting by clicking on portrait
It'd be nice to be able to select the target of a spell or ability by clicking on that character's portrait in the lower corner. I haven't tried if it works with the initiative portrait. If not, that would be nice too.


Joined: Oct 2020
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Originally Posted by BladeKuroda
4) Remove bonus action hide from non-rogues
Giving everyone a disengage through the jump is one thing, but I don't see a reason why those who aren't rogues would have the ability to hide as a bonus action as well. Right now, with those two things taken out of cunning action, rogues seem a little gimped in comparison.


This so much.

6) Only allow certain classes access to all scrolls. Certain scrolls like revivify should be available to all classes because they are so useful early on, but being able to read scrolls adds to class identity in dnd and adds unique flavor to the classes that can actually read them. If not keeping scrolls for certain classes than perhaps making the ability to read them based off of intelligence?


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