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Joined: Oct 2020
Location: Germany
stranger
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Location: Germany
The Title says it all.
It's not a big thing, but really unnecessary.

Joined: Oct 2020
stranger
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I agree, just have a quick dialogue line pop up that’s something to the effect of “oh, empty.” And that alone would cut down a lot of unnecessary interruption.

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stranger
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+1

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enthusiast
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+1 to this suggestion

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journeyman
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But what if you want to put something in said container to retrieve later? Very niche use, but the freedom to do so is nice. BG1/2 functioned similarly.

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D
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Originally Posted by Gmazca
But what if you want to put something in said container to retrieve later? Very niche use, but the freedom to do so is nice. BG1/2 functioned similarly.


Right click -> Open container.

Boom, done.

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stranger
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Quote
right click open


+ 1

Last edited by QueekMors; 07/10/20 06:39 PM. Reason: Add quote
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stranger
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stranger
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Simply having it labeled such as 'chest (empty)' should be simple enough so it can still be openable if wanted or ignored cause you know....its empty

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Banned
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How would you know it was empty if you didn't open it to look?

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Location: Germany
stranger
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Originally Posted by tsundokugames
How would you know it was empty if you didn't open it to look?

That's true, when it comes to reality,but I don't wanna be bothered by reality ;-)
It's just boring to click on a container just to see that it's empty then hit the "close" button again.

Joined: Sep 2020
Location: Belgique
stranger
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would be nice if mark as empty. or if the character says "it's empty". It's better than open a empty box. if you want to open it, right click and open would do the trick.

Joined: Oct 2020
stranger
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+1

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stranger
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+1

Joined: Oct 2020
Location: Germany
stranger
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Location: Germany
Yesterday I saw, on copses they already put an (empty) behind the tooltip. This should be done to containers as well.

Joined: Oct 2020
apprentice
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I think this has to do with DOS and the random chance of finding an item in any container. (Empty is shown when you have look at it)

It will be way more exciting to open containers if they could have something.

Put a random scroll in that library ... put a random potato on that barrel

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stranger
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y, instead of opening the dialoge it could just say "empty" so you don't have to close the window


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