Again - early access has been great - just a few things to make this feel more d&d and less divinity

cover system : should a shortbow be able to hit me from across the map? full cover and short cover don't seem to exist in the game
food : shouldn't work like potions, right? but they do in the game
reactions? i haven't noticed this yet. I hope we get to choose what we do. maybe a message pops up and says "take reaction? a.attack b. etc. c.etc
should changing weapons cost an action?

and seriously guys: should every creature have an elemental potion or arrows? I loved it in Divinity, but it feels like it shouldn't be as prevalent in d&d. i mean sure- if there are oil barrels in a basebent and you knock them over or its raining outside and you have ice spells...but every gobbo and Gnoll having something (and yes, im exaggerating a bit, but still)