Larian Banner
Previous Thread
Next Thread
Print Thread
#683203 09/10/20 09:09 AM
Joined: Oct 2020
Z
Zress Offline OP
journeyman
OP Offline
journeyman
Z
Joined: Oct 2020
According to D&D rules you can't cast both a bonus action spell and an action spell at the same turn, unless the action spell is a cantrip.

When multi-classing will be here and people will combine this concept with the Thief that can use 2 bonus actions in a turn it will be really crazy.

Also, it's not fair that spells leave behind lingering effects without tying up the spellcaster's concentration. The idea that my spells keep burning the enemy while I am concentrating on something else is not how 5e works. Also, in a way such spells become unpredictable. In D&D when you want to control the battlefield there are dedicated spells just for it, like Wall of Fire, or Evard's Black Tentacles, not every spell need to leave behind a zone of damage, it makes the game very unfriendly to melee characters. Not to mention that it really weakens the evoker that suppose to sculpt his spells around his friends, but in BG3 he will leave them stranded in a sea of slippery ice, or burning fire.

Last edited by Zress; 09/10/20 09:10 AM.
Zress #683241 09/10/20 09:39 AM
Joined: Oct 2020
S
stranger
Offline
stranger
S
Joined: Oct 2020
Definitely agree with the spells leaving behind a surface being strange, for much the same reason as that there are spells specifically for doing that already. Especially in the case of cantrips, Firebolt leaves behind a fire surface for free damage even on a miss, Ray of Cold leaves behind a slippery ice surface. It's a bit much for cantrips, they aren't really meant to alter the battlefield.


Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5