Ranged attacks at the moment requires me to figure out if I can hit a target or not without moving by going over all of the character model with the mouse pointer. In some cases it can almost be a pixel-hunt to figure out that you can hit a target from your position.
I'd like some improvements made to this.
I see that the options on where to move to get an attack changes depending on where on the model I aim and that is great and all; giving you several optional moves to choose from.
But I think regardless of that feature that you should be able to know if you are able to hit an enemy from your current position or not without going on said pixel-hunt.