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Joined: Sep 2017
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Originally Posted by Skin Overbone
Bunch of whining bastards as usual. Players want to experience everything in one playtrough? Learn to play an RPG, you get multiple playtroughs, that's the fun. Evil road is almost never used, gtfo I start out every time being as neutral evil as possible, which in this case lead to some massacres. Great fucking game, already got 75 hours. Needs work? no shit it's EA



Be civil, Skin Overbone.

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We can only hope Larian will finally update the resting system in the next patch.

Short rests are obsolete because you can rest anywhere at any time.
This makes all DnD classes unbalanced. You can't change something like that so drastically.

No, "just don't long rest" is not the solution here. Don't argue that the player is at fault for using long rests too much. The system is wrong. Players start abusing the unlimited heal and ressource refill option. At that point, you have to expect everyone to do it. Which means you have to make encounters more difficult. Which is going to force even more players to press long rest. This is a terrible system and if this doesn't get changed, then BG3 will have a bedroll just like DOS2, but the BG3 bedroll is teleporting yourself to camp, long rest and spend about a minute doing that, whereas it was only 1 button on DOS2. This is bad.

If you don't abuse long rest after every combat, you potentiall miss out on lots of nice story content. Players want to experience this content. So why does Larian force us to long rest so much just to experience story and companion dialogue? This needs to be adressed.

I can't stress enough how terrible the resting system is. Its bad for casual players who want to experience the story. And its bad for players who want a challenging game, because the game is only challenging if the player decides to not use the tools given to them, that is resting all the time.

The game has way too many scrolls and food. I hope this is just for testing purposes. Atleast 20% of food, scrolls and potions have to get removed from the game.

Empty containers drag the game out. There is nothing valuable in having like 20% of the barrels be empty. You know players are going to check those. Don't make players waste their time. Remove empty barrels so that players can have fun playing the game instead of staring down into an empty barrel.

Why do you put poison bottles to coat your weapons into the game, if you give players "4 magic candles of unlimited coat-in-fire" in the first dungeon of the game.

Remove the candles, or remove poison bottles from the game. Candles are unlimited, you can always add 1d4 damage to all of your weapon attacks. It doesn't even cost an action to drop the candle from your inventory onto the ground during a battle. This is just silly.

Last edited by feedback_wizard; 15/02/21 01:18 PM.
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