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Joined: Oct 2020
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stranger
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Joined: Oct 2020
If your tools programmer could go ahead and allow your level designers to place objects that are just scenery, instead of having everything be an empty container, that would be great. The interiors are very well designed except for this issue. They look incredible, but 50 containers per room with nothing in them is just tedious.

Joined: Mar 2020
Location: Quebec
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Joined: Mar 2020
Location: Quebec
I actually agree. It is a minor issue, but there are sometimes too many containers to loot.

Joined: Oct 2020
enthusiast
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Joined: Oct 2020
I been thinking about this and would rather they just have the monsters grouped into a set and after you defeat the "encounter" you get treasure. 99% of the stuff is just vendor trash. If a location has treasure, set it up so you discover it was you search the location.

Besides making this more like a pen and paper session, have less trash would clean up the inventory issues / mess / micromanagement.

Joined: Jul 2014
Location: Italy
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Location: Italy
I can't believe I'm advocating for LESS SCENERY INTERACTION in a RPG, but Jesus Christ if I don't agree 100%.
Entering some rooms is almost starting to give me anxiety for the insane number of containers I'll have to check "just to be sure I'm not missing anything", even if rationally I know that more often than not I'm wasting my time.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
Joined: Oct 2020
enthusiast
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To me, searching every container to find very few items of value is not meaningful interactions. It's time to come up with a better model, this trope is played out for me, more busy work than enjoyable game play.

Joined: Oct 2020
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Joined: Oct 2020
Yes! Pleaaaase fewer containers to search!!!

Joined: Oct 2020
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It doesn't help that some of them do not light up, when you press alt and that there are many other world objects that you can interact with like furniture to sit on, candles to light, books and stone tables to read, barrels to destroy etc.. It is way overdone and most of the stuff is just obsolete and does not light up. I am sure I missed several containers with loot already.

Joined: Oct 2020
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apprentice
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Joined: Oct 2020
The worst part is the contents are random. I can't not check every single book-type container - that's where scrolls spawn!. Potions come from alchemy-type containers. Sure, they're empty 90% of the time, but without those sweet consumables I'm at a big disadvantage.

Find a better way.

Joined: Oct 2020
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Oh yes PLEASE! It's really bothersome to go around clicking on empty boxes/shelves/wardrobes/crates and whatnot.

Also left alt doesn't really highlight everything lootable an some smaller Irena (keys, letter) are notoriously difficult to pick up

Joined: Oct 2020
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I was in the starting ruins and entered a room with like 10 bookshelves. Like I am not going to loot everyone of them, that is simply a waste of time in a game that already fills a lot of time with rather meaningless tasks and pretty slow speed all in all.

Joined: Jul 2014
Location: Italy
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Location: Italy
Gratuitous bump because this thread deserves it.
It's a good fight.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
Joined: Jun 2014
veteran
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Joined: Jun 2014
I suppose some of them could be static

Joined: Oct 2020
journeyman
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Joined: Oct 2020
The way it is now, I don't like looting and in a game like this, that is a very bad thing.

Joined: Mar 2019
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Joined: Mar 2019
We aren't required to check everything. Sometimes I do, sometimes I don't. That being said, it wouldn't bother me if they reduced the number of containers

Joined: Jun 2017
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Echoing most of the thoughts in this thread: Yes please! Way less containers, way less trash loot. After the first few levels it's not interesting to pick up my 100th shortsword, please just sprinkle a few interesting items around instead and have the gold value roughly match. I'm the kind of player that HAS to look in every container and loot everything with a good weight/carry ratio and I hate it frown

Joined: Oct 2020
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+1 to reducing the amount of containers

Joined: Oct 2020
journeyman
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Joined: Oct 2020
Maybe they'll let us put hundreds of spoons inside exploding barrels for extra damage.

Joined: Oct 2020
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apprentice
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Joined: Oct 2020
+1

The way containers exist now makes me lose interest in exploring.

Joined: Jan 2017
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Joined: Jan 2017
Searching through containers both feels necessary and is super boring. It turns the game into a grind.

Give me a loot-the-room button that rolls an investigation check and shows me all of the things I find in one place; then get rid of all of the individual containers.

Joined: Oct 2020
journeyman
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+1

more paintings and statues and decor that fit the theme of faerun instead of the "yearly meeting of the Barrel Union" in most rooms.

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