I think the core game-play of this game is broken and probably beyond fixing I do have a post for that, but here are some Suggestions to add more content and substance to a game which seems very hollow and soulless right now, these suggestions are foccoused mostly arround "CONTENT" not broken AI or bugs.http://forums.larian.com/ubbthreads.php?ubb=showflat&Main=87653&Number=680775#Post680775
-Add backpacks that are visible and increase loot capacity but have a -dexterity modifier if used in combat or jumping... No reason not to have them this game feels hollow add some more content/itemization, Games like Outward did backpacks mostly properly this game should take notes, you can even have loot thieves that try to steal your gear when you drop the back packs in combat to gain + stats.
-Make trorches and light spells more usefull and play into how combat works, equiping a torch to see in the dark should be a viable solution.
-Arrows should be craft able and equipable, infinite arrows sucks...
-The game lacks proper item diversity and crafting, divinity 2 had much better itemization crafting and such the crafting in this game is terriable rare and for the most part feels tacked on it should be better then D2 not worse.
-Have the camps mobile, the instanced camp actually takes away form the story cohesion I found my self the most broken bouts of LORE and story at the camps it doesn't bring the game togeather it makes it feel detached and instanced like the crappy modern world of warcraft patches.
-The game needs more gear visuals, running into the same looking gear over and over is not fun, add variations of the gear that has +- modifiers like tatters leather provides less armor but more dex and looks different charcter progression in this game feels almost non existent at times D2 had much better pacing.
-Item identification in some form should be in this game.
-bandages and slashing and bleeding damage add more diversity and remove infinite eating in combat, tanking should not involved eating infinite food standing the middle of a room crafting bandages and healing should be a more robust system.
-add ability to aim attacks at head/limbs and weak points have "SIZE/DEX" affect hit chance, shooting at a 30 foot ogre from 7 feet away should not yield a substancial miss % should also add more diversity for combat and rogues. You have a potential to make a good game, here don't listen to the purists this game doesn't translate properly to 5e the purists are not in the best interest of good gaming.
-buying revive scrolls can get expensive, I'm pretty sure my game is bugged out and my character aren't leveling but some other method of revival should be available in town or camp or a distinct location, make it a nuisance to revive charters with out scrolls. Right now revive scrolls are the most valuable item in the game and thats not enjoyable.
-character sizes and player models should be more diversified, making bigger taller or stronger charters should be an option as long with other races that are actually bigger than the base model.
-ability to peer through windows, since fog of war is very broken and virtually doesn't exist peering through windows might be the best way of handling certain fights and situations.
-more diversity in range weapons.
-item dying change the color of items with different pigments and dyes, people modded this into Divnity 2 and there is no reason it is not in this game.
PLEASE ADD PROPER FOG OF WAR