Here is a link to the wiki showing the current maps in EA...
*SPOILERS if you haven't seen all the areas yet.
https://baldursgate3.wiki.fextralife.com/MapsI guess this maybe isn't the hottest topic for discussion based on thread replies hehe, but I'm still hammering away with the thoughts about the maps.
Right now we have a glimpse of the "World Map" presented when you try to access an area that isn't yet available in EA. The area we're in for EA is actually all the stuff on the far right, not the keyed out region immediately around Baldur's Gate which is just a built-in zoom I'm guessing to give Baldur's Gate itself a greater sense of importance/scale.
Then there are basically 15 area maps we have access to in the current EA build. Half of them are stitched together pretty seamlessly in the main map view (I guess presented like a mini world map, just with no transitions) of the surface, the others are like discrete areas Dungeons/Caves/Temples and the like.
The mini map is a slightly scaled down version of the same, but which also shows things like NPCs wandering about.
Just wanted to save that link here as a reference in case anyone wants to dive in to particulars.
One thing I'd say is that its pretty hard to tell which stuff being displayed on the map represents impassible terrain vs like a rock outcropping or bridge that you can pass under, or like doors to interior area transitions. It'd be nice if we could get some kind of overlay showing elevation or just a transparency that tells you where there are multiple paths at different elevations. Sometimes the path simply ends where it butts up against a cliff, sometimes the path continues and what appears to be a cliff/rocks on the map is actually just an overpass, but its hard to see that from the map.
There is also a lot of black fog for inaccessible areas, that might appear to be unexplored but which is in fact simply unreachable even with death defying jumps. So anyhow, seemed a helpful link to have in a thread about the maps.
My 3 main wishes regarding maps would be...
1. Issue movement commands from the mini or area maps.
2. Fast Travel between Camp or Waypoints involving some risk of being Waylaid while enroute.
3. More wishes! hehe
Honestly though the ability to make notes on the map, or simply to have more notes auto added after an area has been explored, esp showing stuff like the location of merchants. Not that everything needs to be displayed in the same view all at once, but it would be nice if we could toggle landmarks via a map key with filters of some sort. It'd also be cool to see the path that the party has actually travelled. Maybe something similar the handling used in the Breath of the Wild expansion? The "heroes path" with a toggle to see the snaking route the party has actually walked up to that point.