First of all, I'm really impressed with the Early Access and I had a lot of fun with it. The implementation of D&D Rules is well done (maybe my Tiefling Character missed being a Sorcerer and Hellish Rebuke, but well...). I like the Quest Design so far, seems like the Outcomes of the Quests are "meaningful". Spoiler for the main quest as example:
But some things need some "polishing", in my opinion.-UI
I find it pretty hard to find anything in my inventory, and I need a SORT button for weight, value, etc. And I'm not a big fan of the design of the inventory (splitting Character Inventory and Inventory is a little counter intuitive, and the inventory could use some runes or something? I don't know, it's just a bit dull. And maybe we could have some buttons for the spells we can cast at that specific level? Just having the spell slots does not really help in managing spells.Lore:
Well, I play DnD from time to time, but you should think about an encyclopedia.
Pillars of Eternity 2 had this system were you could see crucial information on these events. I know that not every character is a historian but name dropping and hoping that everyone knows what NPC's are talking about is not the right way in my opinion.Encounter:
Well there is just this one encounter I was really confused with. Why in the nine hells is there a
in the EA? I believe that thing has a CR of 14 or something, that's way to strong to beat in level 1-5. Maybe there was a story to it that I missed but I was kind of surprised. On that behalf: How is the EXP system working? Convincing NPC's to do something does not net anything does it? But killing them does? I'm not a big fan of that mechanic, if that's the case I'll just persuade someone to let me through and push them of the cliff afterwards. (Not because I'm evil, I just want some experience points).
So we have our companions.
My point is: Who the hell is Tev, or the PC if you don't play any of the custom characters. I want some introduction for my PC, where I can choose some background information and maybe meet possible allies or foes in the later game. Since we were all captured by Mindflayers and the PC comes from Baldurs Gate you could make an introduction like Dragon Age: Origins. With some Prologue before the first act to do some "fluff". AI:
Sometimes it's a bit fuzzy to micromanage every party member if you want to jump somewhere, or if you want your whole party safe and sound on the other side of poisonous clouds. And I think I broke the AI a little in the
So I guess these were the points I had to make, but as I said, I really had a lot of fun! Keep up the good work. I hope to see some other classes in the next updates!