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#694989 13/10/20 11:25 PM
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Could you please change the default pose of the player character during conversations to NOT standing in a hero's pose with fists propped on her hips, chin raised, and her chest puffed out? Frankly it's weird and off-putting. Pretty much anything would be better, including the tea-pot pose.

indiejones #695121 14/10/20 12:27 AM
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Agreed.

It's fine when your character has just replied with something cocky, snarky, or sees an NPC say something that makes them smirk, but not in the rest of situations.

I play the good guy, but I don't want to be doing a hero's pose when someone's telling me about goblins slaughtering Druids, or people getting eaten by Gnolls.

indiejones #695151 14/10/20 12:46 AM
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+1


Necromancy is just recycling...
indiejones #695156 14/10/20 12:49 AM
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Choosing a physical personality in character creation would be nice.

Raflamir #696164 14/10/20 11:33 AM
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Originally Posted by Raflamir
Choosing a physical personality in character creation would be nice.


A lot of work, but it would be amazing. Choose "shy" for a timid body language, "confident" for something like this hero pose, "aloof" for frequent "arms crossed" or the like. It could make a lot of difference with the focus on cinematic dialogue and how there's currently not many ways one can convey a custom character's personality other than choices.

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Originally Posted by Uncle Lester
Originally Posted by Raflamir
Choosing a physical personality in character creation would be nice.


A lot of work, but it would be amazing. Choose "shy" for a timid body language, "confident" for something like this hero pose, "aloof" for frequent "arms crossed" or the like. It could make a lot of difference with the focus on cinematic dialogue and how there's currently not many ways one can convey a custom character's personality other than choices.



I don't think it would require more than a few poses?

indiejones #696214 14/10/20 11:58 AM
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My biggest problem during conversation is my evil character freaking out over every small hint of violence.

SunTzu #696256 14/10/20 12:15 PM
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Originally Posted by SunTzu
My biggest problem during conversation is my evil character freaking out over every small hint of violence.

Hated this as well, if 5e had alignment it would be easier to just encode different reactions for Good, Neutral or Evil characters.


Necromancy is just recycling...
Druid_NPC #696393 14/10/20 01:18 PM
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Originally Posted by Aurgelmir
Originally Posted by Uncle Lester
Originally Posted by Raflamir
Choosing a physical personality in character creation would be nice.


A lot of work, but it would be amazing. Choose "shy" for a timid body language, "confident" for something like this hero pose, "aloof" for frequent "arms crossed" or the like. It could make a lot of difference with the focus on cinematic dialogue and how there's currently not many ways one can convey a custom character's personality other than choices.



I don't think it would require more than a few poses?


For "character stands in a conversation" - yes, but I had in mind a different body language in general - so more animations. Should have clarified that. wink

Originally Posted by Druid_NPC
Originally Posted by SunTzu
My biggest problem during conversation is my evil character freaking out over every small hint of violence.

Hated this as well, if 5e had alignment it would be easier to just encode different reactions for Good, Neutral or Evil characters.


I think a personality tag system would work better, though again, admittedly more work. A good character could be stoical and freak out and an evil one could dislike violence when it happens close to him.


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