This is a second suggestion that I have in order to do the following:
- Allow for more dynamic / 'living world'-like encounters
- Anti-Murderhobo incentivisation scheme 2.0
The idea is this:
1 Bandits [random surprise encounters / living world]
Bandits are random chance encounters in flagged areas. These can range from a comprised set of predetermined teams out in the wilds, a troll suddenly appearing on a bridge to extract a toll from travellers or solo mini-boss like chaotic-evil rogues in dark allys.
2 Bounty hunters - They do not reward xp for killing. They never drop good gear and killing one has other negative effects that aim to set you back. The point of this mechanic is to deminish your resources and severely hamper you in your progression.
Peaceful NPC's can be flagged as 'innocents'. Each time you murder an innocent you leave behind random bits of 'evidence'. Scrap of cloth here, chipped bit of wood / metal there, blood stain on your cloths etc.
Bounty hunters are difficult boss like entities that spawn after a set number of murders. Once spawned, they'll start looking for any evidence left at each murder scene. Each piece of evidence found will exponentially increase the chance of the bounty hunter finding your trail. If a bounty hunter finds your trail you will recieve the 'marked for death' debuf and they'll hunt you down no matter where you run. You cannot fast travel whilst marked.
3 Bounties / bounty boards / job boards[ Random repeatable kill quests (on a timer) ]
Each major gathering in each act should contain a board where they can start a timed kill quest targetting the latest undesirable. Maybe a harpy queen has gobbled one to many of the local brats and town has had enough? Maybe someone is selling fake male enhancement drugs to bugbears? Maybe the local lords beatiful daughter has gone missing, only her bloodied and tattered clothes remain next to #ObviouslyNotAWerewolf sized claw marks on trees and it's your job to hunt or save her? Possibilities are endless
Last edited by RKane; 14/10/20 01:43 AM.