Larian Banner
Previous Thread
Next Thread
Print Thread
Joined: Jun 2014
RKane Offline OP
journeyman
OP Offline
journeyman
Joined: Jun 2014
This is a second suggestion that I have in order to do the following:
- Allow for more dynamic / 'living world'-like encounters
- Anti-Murderhobo incentivisation scheme 2.0

The idea is this:

1 Bandits [random surprise encounters / living world]
Bandits are random chance encounters in flagged areas. These can range from a comprised set of predetermined teams out in the wilds, a troll suddenly appearing on a bridge to extract a toll from travellers or solo mini-boss like chaotic-evil rogues in dark allys.

2 Bounty hunters - They do not reward xp for killing. They never drop good gear and killing one has other negative effects that aim to set you back. The point of this mechanic is to deminish your resources and severely hamper you in your progression.

Peaceful NPC's can be flagged as 'innocents'. Each time you murder an innocent you leave behind random bits of 'evidence'. Scrap of cloth here, chipped bit of wood / metal there, blood stain on your cloths etc.

Bounty hunters are difficult boss like entities that spawn after a set number of murders. Once spawned, they'll start looking for any evidence left at each murder scene. Each piece of evidence found will exponentially increase the chance of the bounty hunter finding your trail. If a bounty hunter finds your trail you will recieve the 'marked for death' debuf and they'll hunt you down no matter where you run. You cannot fast travel whilst marked.

3 Bounties / bounty boards / job boards[ Random repeatable kill quests (on a timer) ]
Each major gathering in each act should contain a board where they can start a timed kill quest targetting the latest undesirable. Maybe a harpy queen has gobbled one to many of the local brats and town has had enough? Maybe someone is selling fake male enhancement drugs to bugbears? Maybe the local lords beatiful daughter has gone missing, only her bloodied and tattered clothes remain next to #ObviouslyNotAWerewolf sized claw marks on trees and it's your job to hunt or save her? Possibilities are endless


Last edited by RKane; 14/10/20 01:43 AM.
Joined: Sep 2020
enthusiast
Offline
enthusiast
Joined: Sep 2020
Don't see why Bounty Hunters would not award xp or decent gear if of high enough level. I seem to recall several bounty hunters and assassins seeking me out in BG1 and BG2, not to mention the old 2.0 Mage Hunter specialization available to rangers.

Joined: Jun 2014
RKane Offline OP
journeyman
OP Offline
journeyman
Joined: Jun 2014
Originally Posted by Anfindel
Don't see why Bounty Hunters would not award xp or decent gear if of high enough level. I seem to recall several bounty hunters and assassins seeking me out in BG1 and BG2, not to mention the old 2.0 Mage Hunter specialization available to rangers.


The idea is to decentivise killing an entire town deliberately to spawn a bunch of them to kill for xp and gear. Maybe there's a better way to do that but essentially what I'm trying to highlight is that this is something to be avoided.

Being debuffed by "marked for death" or "hunted by bounty hunters" seems like a worthy debuf if it prevents fast travel and long rests for the duration.

Joined: Jun 2014
RKane Offline OP
journeyman
OP Offline
journeyman
Joined: Jun 2014
I didn't play 1 and 2 though so I don't know what they had before, did they really have bounty hunters chasing you if you comit murder? xD


Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5