I have to agree. It reminds me of Quest For Glory I with the freedom to complete which missions you want to. I also like the cross-class set-up. The story in this is far superior to Diablo.
I feel that the classes in <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> meant little because of the ease of cross-classing. Perhaps the classes skills could be improved further (in a sequal (drums fingers on desk anxiously)). Have the initial selection be between one male or one female and provide 5 stat points and 2 skill points for free. Then have a skill tree for each Way, similar to Diablo II, but with all skill trees available. You are welcome to select skills from any Way, but to be powerful, you must first learn the basics. This will encourage people to train in one class, but allows, say, a Warrior to train in low level battle magic or a Wizard to twirl a staff effectively.
My only main gripe with <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> is the unbalanced nature of the game (in terms of skills and monster strengths). I haven't finished the game yet, but hearing that the final bosses can be defeated effortlessly with a Freeze enchantment upset me a little.