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#231128 25/05/04 11:52 AM
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Yes, that was the reason why I bought the game. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


When you find a big kettle of crazy, it's best not to stir it.
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"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
#231129 25/05/04 12:50 PM
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@Lucretia...if you are running XP "Xplosive" have released a version that runs on XP, i picked my copy up off of e-bay uk for only £3.20, i suggest you try there also. <img src="/ubbthreads/images/graemlins/wave.gif" alt="" />


Drink Up Ye Cider.
#231130 25/05/04 01:04 PM
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Al what do you mean about "disappearing magic"? Are there any spells? You know I always play as a Mage... Will I be able to do so in Arcanum?


Absolutely. In fact, it's easier to play a mage than a tech-user. The game's not perfectly balanced. One player put out a mod to achieve that, but I think he went just a bit too far in the other direction. Play a mage; start out with the Harm spell as one of your first choices. You'll never regret it. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

In the gameworld, magic has been dominant for a long time. Suddenly, within the last 50-100 years, science has moved from nowhere to a position equivalent to the mid-19th century. (*cough* happens all the time, of course! *cough*) Finding out what's going on is only part of the PC's quest in the game.

#231131 25/05/04 01:05 PM
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Oh Spickey thnx but I do not buy anything using the net and credit cards... I have found the game for 15.00 € which is a very good price but I have to check if its compatible with my XP. Now that you mentioned it...


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#231132 25/05/04 03:45 PM
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Oh Spickey thnx but I do not buy anything using the net and credit cards... I have found the game for 15.00 € which is a very good price but I have to check if its compatible with my XP. Now that you mentioned it...


Well, it works on my system and I have Windows Xp Pro.

You control the character in Arcanum the same way you control your character in Fallout or Beyond Divinity (but you have only one character: the NPC fight automatically).

Spick: Experiment, mate. I just created a fighter/watermage character and I intend to fight unarmed. All I need is a heavy pair of gauntlets <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />. The game's about experimentation. My first character I played was a techie.

fable: I'd have to disagree with you. The game's ranged weapons aren't too well balanced but that's all. If you play techie, if you take either poison, springtraps, molotov cocktails, you'll find it more useful than magic. As for harm spell, remember that if you use Necromancery often, your alignement lowers. Such is the cost of the dark arts <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />.

#231133 25/05/04 04:40 PM
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fable: I'd have to disagree with you. The game's ranged weapons aren't too well balanced but that's all. If you play techie, if you take either poison, springtraps, molotov cocktails, you'll find it more useful than magic. As for harm spell, remember that if you use Necromancery often, your alignement lowers. Such is the cost of the dark arts .

I've played through with Harm in my repertoire as my sole Necromancy spell, used it a great deal, and never experienced a dip in my alignment. I'm not suggesting going for the big spells in that group; but that spell is so overpowering in itself in the early stages of the game, that you'll have it all over a technie at that point. Sure, traps, molotov cocktails, etc, are great, but you don't have them for some time. I played through as a dwarven techie and an elven mage. In the latter stages, they were about equal, but my elf made it up to a very high point in about half the time it took the dwarf to proceed.

As for balance, some of the spell colleges are pretty useless, while others are ridiculously overbalanced. That one spell which stops time...? You can get that relatively early in the game, and it blows just about any enemy away. You have to build your character carefully and hoard mana-producing items, but it's really a god spell. So are a few others, which I'd remember if I had 1) my documentation handy, or 2) a brain that isn't slowly oozing into senescence. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

#231134 25/05/04 05:30 PM
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DEATH... my game is patched up to 1.06.04 but i se there is a 1.07.04 patch, i suppose i ought to update??? <img src="/ubbthreads/images/graemlins/think.gif" alt="" />


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#231135 25/05/04 05:42 PM
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You can find several modulues out there; RPGDot should have them mentioned somewhere or even a list.


When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
#231136 25/05/04 07:26 PM
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As for balance, some of the spell colleges are pretty useless, while others are ridiculously overbalanced. That one spell which stops time...? You can get that relatively early in the game, and it blows just about any enemy away.

Congeal Time you mean? Otherwise the spell which stops time is Tempus Fugit and it's the last in the college. If it's Congeal Time, then higher monsters are invulnerable to that.

You might check Gamebanshee if you can't remember the spells <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />.

Spick, go here to download the latest patch.

#231137 25/05/04 11:57 PM
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@lucretia: Your Mage won't be out of work! In Arcanum there are 80 spells divided in 16 colleges. Some are more efficient, some are nice to look or just fun.

A short overview, just to know for you, what possibilities you have:

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The full list of colleges described as follows:


Conveyance - Deals with motion and transportation.

Divination - Concerns itself with the gathering of knowledge through magical means.

Air - Holds the spells that manipulate the first elemental material, that of air and wind.

Earth - Holds the spells that manipulate the second elemental material, that of earth and stone.

Fire - Holds the spells that manipulate the third elemental material, that of fire and heat.

Water - Holds the spells that manipulate the fourth elemental material, that of water and ice.

Force - Contains spells that manipulate and direct pure energy.

Mental - Contains spells that influence and control the minds of their targets.

Meta - Contains spells that affect other spells.

Morph - Contains spells that change the substance of the target.

Nature - Contains spells that control plants, animals, and natural forces.

Black Necromantic - Contains spells that negatively affect the life force of a creature.

White Necromantic - Contains spells that positively affect the life force of a creature.

Phantasm - Contains spells that concern the control of light and illusion.

Summoning - Contains spells that concern the summoning of creatures of progressive power.

Temporal - Concerns spells that control the flow of time.



You see, there is no chance for your mage to get boring...


Quem dei diligunt, adulescens moritur. Titus M. Plautus
#231138 26/05/04 02:24 AM
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I think I played a techie. Working around that inventory system was a pain, I always had so much useless tech junk around.


"When did you get a cloner?...ANSWER ME...no...CLONE ME...and answer my clone!" LordMalis:plate mail was well worth it, I was deleted in style!
#231139 26/05/04 05:51 PM
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I think I played a techie. Working around that inventory system was a pain, I always had so much useless tech junk around.


That's why there are rubbish bins <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />. Although I'll admit that I felt ashamed when the last time I played, my 45 level technologist had to look arround the rubbish bins for rags...

#231140 26/05/04 07:39 PM
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I played this game some time ago and I remember I liked it very much... I don't remember the controls or combat as being poor but that might just be my memory that fails me.

What I kinda disliked though was that, without really really telling me, I somehow leaned more and more towards tech because of some sword I used... and in doing so my healing potions became weaker and weaker without me having an alternative source of healing. I think that's why I stopped playing the game eventually <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

- Telemachos

#231141 26/05/04 07:58 PM
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If I am not mistaken, you can't get more tech simply by using tech: you need to have tech skills (Lock pick, Repair, Detect Traps and all the science). You can always check your magic/tech meter on the character sheet.

#231142 26/05/04 09:56 PM
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I tried to be in the middle - maybe that was the reason why I failed ?


When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
#231143 26/05/04 11:39 PM
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I tried to be in the middle - maybe that was the reason why I failed ?

Very much possible, Alrik: You see, the Tech/Magic meter means much: If you have high magic/tech, it means you're more likely to ressist/cancel the opposite. The poor player who finds himself in the middle, suffers extended damage from both sources <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />.

#231144 27/05/04 08:47 AM
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@ DATD + Rashida

Thank you both for the info. I will buy the game. I am sure my Mage wil have a lot of fun <img src="/ubbthreads/images/graemlins/evilgrin1.gif" alt="" />


You can have my absence of faith
you can have my everything...

#231145 27/05/04 12:56 PM
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Had a little trial run out last night, chose a Human with some Army training as my background.
Just about got the gist of it ,but gee, do i need a manual!!
There is so much to tweak and i haven't got a clue what i was altering without the manual it was like trying to run before i could walk!!
I don't think there is even a manual on the Disc's!! <img src="/ubbthreads/images/graemlins/memad.gif" alt="" />


Drink Up Ye Cider.
#231146 27/05/04 01:23 PM
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That is usual when you buy a game in such low price. I had the same problem with Morrowind. No manual at all. It was a special edition more cheap than the original and soon enough I discovered why it was so cheap. No manual at all. <img src="/ubbthreads/images/graemlins/suspicion.gif" alt="" />


You can have my absence of faith
you can have my everything...

#231147 27/05/04 01:55 PM
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@spick: here you can download the manual.


Quem dei diligunt, adulescens moritur. Titus M. Plautus
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