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Originally Posted by voncastein
Originally Posted by Argyle
Fireball was always tough for me to use in the BG series because it could damage your own party. One way to safely use it was through first using stealth/invisibility to scout the area, then put the mage just outside the view of the enemies, then blast them. But then you really don't get to see the full visual effect of the enemy's hair smouldering on fire. So except for the skeleton crew which I knew was always just outside High Hedge, I almost never memorized fireball.

Magic Missiles in NWN were blue/white. It might be cool to have them be random colors .. fireworks to entertain the townsfolk.



Well in this edition your mage can specialise in evocation and you wont damage your own party anymore.


That is actually incorrect. The "Sculp Spells" from Evocation wizard allows your Party members to AUTO SAVE their rolls without them having to see if the save or not. Most if not all spells are Saving through based where a Save is HALF damage and FULL if not.

So at the MOST your party members will get Half damage always vs anything Full.

Some classes down the line like Monk and Rogue get a class feature called "Evasion" Which on a Passed Saving through allow them to take NO DAMAGE while a failed is half. With that logical and how it reads Anyone with "Evasion" feature combined with Wizard "Sculp Spells" will allow them to avoid ALL DAMAGE every time.


Hope this helps to clarify on the rules =).

Jaz

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Originally Posted by Jazhara202
Originally Posted by voncastein
Originally Posted by Argyle
Fireball was always tough for me to use in the BG series because it could damage your own party. One way to safely use it was through first using stealth/invisibility to scout the area, then put the mage just outside the view of the enemies, then blast them. But then you really don't get to see the full visual effect of the enemy's hair smouldering on fire. So except for the skeleton crew which I knew was always just outside High Hedge, I almost never memorized fireball.

Magic Missiles in NWN were blue/white. It might be cool to have them be random colors .. fireworks to entertain the townsfolk.



Well in this edition your mage can specialise in evocation and you wont damage your own party anymore.


That is actually incorrect. The "Sculp Spells" from Evocation wizard allows your Party members to AUTO SAVE their rolls without them having to see if the save or not. Most if not all spells are Saving through based where a Save is HALF damage and FULL if not.

So at the MOST your party members will get Half damage always vs anything Full.

Some classes down the line like Monk and Rogue get a class feature called "Evasion" Which on a Passed Saving through allow them to take NO DAMAGE while a failed is half. With that logical and how it reads Anyone with "Evasion" feature combined with Wizard "Sculp Spells" will allow them to avoid ALL DAMAGE every time.


Hope this helps to clarify on the rules =).

Jaz

This is incorrect. Evocation wizards whose allies are chosen to autosave spells prevent those allies from taking any damage at all.

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Here is what I see in the 5E Player's Handbook, but I do not know if this is what is actually done in BG III:

"Sculpt Spells
Beginning at 2nd level, you can create pockets of
relative safety within the effects of your evocation spells.
When you cast an evocation spell that affects other
creatures that you can see, you can choose a number
o f them equal to 1 + the spell’s level. The chosen
creatures automatically succeed on their saving throws
against the spell, and they take no damage if they would
normally take half damage on a successful save."

There is a "no damage" provision, but I also note there is a limit to the number of safe people based on the spell level. So for a fireball spell, you can spare 3+1 = 4 people.

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Originally Posted by Eddiar
I was never much of a PNP player but from the memes I understood that as a wizard a good fireball is the answer to every dilemma.

So where is may fireball?


Fireball:
1. To cold? Fireball.
2. Food not cooked enough? Fireball.
3. Are people judging you? Fireball.

Fireball is the panacea to life.

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Originally Posted by Argyle
Here is what I see in the 5E Player's Handbook, but I do not know if this is what is actually done in BG III:

"Sculpt Spells
Beginning at 2nd level, you can create pockets of
relative safety within the effects of your evocation spells.
When you cast an evocation spell that affects other
creatures that you can see, you can choose a number
o f them equal to 1 + the spell’s level. The chosen
creatures automatically succeed on their saving throws
against the spell, and they take no damage if they would
normally take half damage on a successful save."

There is a "no damage" provision, but I also note there is a limit to the number of safe people based on the spell level. So for a fireball spell, you can spare 3+1 = 4 people.

Reread the last sentence of Sculpt Spells.
Edit: I can’t read, apparently.

Last edited by fishworshipper; 19/10/20 07:27 PM.
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I always preferred Lightning Bolt myself smile

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Thank you for the clarification, some of my party members were still getting hit with my shatter and was wondering why, I thought it was 1+ your spell mod not the spell level.

Jaz

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As a side note, I really really think they should have let us go to level 5 - it's one of the more exciting levels in D&D and it would be cool to try more toys.

Guess they want to save some excitement for later. /shrug

Last edited by Gaidax; 19/10/20 08:29 PM.
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