I can't tell you how many times in my 170+ hrs that one of 2 scenarios happened when I have a player down at the end of a battle:
1) Downed Char dies because I can't find/click in time and saves happen before I can. (like copse in same spot making it had to distinguish, fighting camera, etc.
2) While I am moving to get my downed Char, a low health char dancing all over the place behind me steps in fire/etc. and goes down.
So if we could have it end turn mode either after downed chars are up or allow us to manually disengage it maybe.
Also if we could cast on character portraits and pathing was fixed...together that would solve the problem too and is probably better
Last edited by RumRunner151; 20/10/20 02:47 AM.