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I've noticed that a healing potion can NOT be administered to a fallen party member. This should be looked at as this is one of those things that can be done with either a successful medicine check or dexterity check in some cases.

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+1


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Can't you throw it at him?

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Agreed, and it will also help resolve some quests a more convenient way, like the wounded druid in the small cave wich can ONLY be saved with a healing spell ; considering a cleric is not mandatory, and even less healing spells (and how "limited" spell slots are), I wish I could have had the NPC drink a potion instead...

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That wounded druid in the cave I healed by throwing a potion near him....

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old hand
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I think throwing the potion works. I didn't do it myself but I have seen some streamers doing it.

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Yes throwing near (not at) the person works

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Wow ok, glad to know that... Pretty much everything I tried to throw was either damaging or destroyed/broken on fall, except "non-destructible" stuff like mundane items and equippable stuff.

Since various glass containers (like vine and other bottles) did break upon throwing, I assumed doing the same with any potion would get same results.

Anyway, even that it's not very intuitive to begin with. There should have been a "use item" interaction on NPCs and scenery.

"Throw" feels very generic and as we demonstrated, not very consistent about expected outcomes... smirk

(As sidenote : personnaly when I inspect a barely living NPC and my character describes him as "inconscious/barely breathing", I logically conclude about inability of said NPC to use an item on his own... Throwing a potion near him should not had worked tbh).

Last edited by FenrisC; 25/10/20 05:47 PM.
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I think the idea is the potion breaks and splashes on them. At least in my head.


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