Short intro: I'am a BG fan not having played any Larian previous games, I am DM Warhammer and I am French - I give you already three reasons to disagree with me
I enjoyed BG3 Early Access (although I find the term irrelevant - I call that simply a beta), and has in my opinion the good spirit. Larian succeded in capturing the BG atmosphere, that is:
- you are lost, confused and far from home
- a huge power intends to use you and you are tempted to use it
- the world is waiting for you, but there are places you should not got yet (or find a clever way to pass).
But the problem is that this atmosphere was regularly broken by improper mechanisms, when BG1&2 kept alive the immersion. After some thinking and 80 hours of play, I came out with the 2 following core reasons:
1) Party & Inventory management
2) Dice rolls out of combatBoth aspect were far better treated in BG1&2, when you play as a single player to experience the story the way you want it, hence the title of the thread.
Party & Inventory management: right now it's a chore and is illogical by easing up all but what would be useful.
- No group infravision (of course when the proper Party Member is close) ?
- Party Member selection is rigid and you can easily mess up. Why not a single button to group/degroup, or just drag the mouse ?
- Exchange of items between Party Member only when they are close or at the camp.
- No need of bag of holding, but please give specific containers (potions, gems, arrows,...).
- One PM does the barter, while having access to the inventory of everybody close.
All that was already existing in BG1&2, but BG3 could do even more :
- When several PM are together in front of a situation, please let us decide who steps ahead to do the talk.
- Food management, well why not, but please let food be food and not healing potions. Or introduce the "indigestion" status.
- Personal issue in my playthrough - maybe just a bug ? : Wyll, WTF are you doing here in my camp ? I don't remember inviting you. And I don't care if you approve or disapprove my choices, you are not even present !
And of course "You must gather your party before venturing forth" has to be there.
Dice Rolls: Larian I get what you did, and definitely to have fumbles/critical successes is a lot of fun in tabletop, when you play multiplayer and when you are a streamer. But when playing solo, to make "your story", it just dosn't work well.
I spent maybe more time reloading that actually playing. And I don't speak about combat and such. It is just that knowing I could have access to more outcomes by just reloading pushed me. And also to correct what seemed clearly unfair.
Consequently
I suggest that the game should have 2 modes. One "tabletop/no reload mode" keeping all the dice rolls, and one "story mode" in the way of BG1&2: no dice roll. Just stats + modifiers vs. target - which means a ugly barbarian will never have the same possible options than a seductive wizard. To see all the options, you will need others characters & playthroughs.
And much easier would be a specific button to go to detection mode (traps, hidden doors & such), also with no dice roll, just stats comparison.
All the rest is secondary. I am not a big fan of the music, graphics are cool, but beauty is in the eye of the beholder (wink wink). I enjoyed combat, found multiple funny ways to progress, story starts well, Party Members look promising, and look forward seeing all these elements in a town, or even a big city.
Larian, you have my support, but please consider that players have no fun struggling with inventory and party positionning, and will not take the result of the dice as firm when you can just reload if it doesn't suit you.
Thanks and sorry for long post