Well...thats most things. I don't know if I want a puzzle that no search in Google could possibly reveal the answer to haha
I didn't say that tho I said the opposite.
They shouldn't be scared of difficult puzzles because if someone doesn't like it and it's too hard they can either google it or use stuff like the lever to bypass it.
But from the pov of someone who likes puzzles it didn't feel like a puzzle to me because I just walked into the room and knew the solution just by looking at it.
I don't think good game design involves forcing a player out of the game to look up stuff online. Destiny got a lot of flak for that.
Not all puzzles needs to be very complex, and complexity varies in difficulty depending on the player, but it's also one of the earlier puzzles in what will be a multiple-act game. After all, it's still loosely speaking "the beginning of the game".
Yeah all I am saying is that they don't have to always be made to be easy either I am not saying that all of them need to be super hard.
You're right about it being early in the game tho, I just think that it's kind of a trend in games that puzzles are usually made to be on the easy side so that '' no one can fail ''.
I just hope that they add more difficult puzzles later, because on the other hand I don't think that puzzles all need to be made for people who aren't very good at them.
I mean combat in these games can sometimes be a puzzle in and of itself, at least in harder fights.
And they can be too difficult for a lot of people too and they either have to find a way around it, beat it with dialogue or try and look up some cheesy tactic etc.
No one is '' forced '' to look things up online, but I don't think that the whole game should be designed with the notion in mind that *no one* should ever possibly get stuck at anything.
We'll see only time will tell.