Skillchecks being higher than 1 and inventory sharing in combat is fair feedback I guess, and I agree.
Multiclassing is missing, but I think they are trying to work around that for simplicity sake? We shall see if they add it, same with the character creation, it seems it was streamlined so options were removed on purpose.
Darkness and music feedback is subjective. I don't think it is fair or practical to say completely overall the music score. I like the music and it gives the game a theme and identity. Makes me wonder if the 'down by the river" is going to come to play in some sort of narrative or plot point in the game.
Stealth feedback is fair and couldn't hurt to apply. May make things more difficult though, unless there can be a change to the interaction to being in range of a target and initiating combat. Maybe if you get initiative, the enemy isn't agro yet and you can choose to back up and setup properly.
I am kind of against the masochism of rolling for stats. I think some D&D players are too addicted to dice.
The multiplayer thing for sure should be addressed. It is a capability within the game itself to have more than one custom character, so they just need to add menu options to create it instead of user work arounds.
Consumables concerns is understandable, but this is very early in the game and the more powerful ones are pretty rare right now. Food is basically a regular potion.
Barrelmancy hate is just more "play it my way" hate. You just said "if we want to sit there rerolling stats for an hour, let us do that". Then you said to get rid of barrelmancy, but if they want to sit there and gather a bunch of exploding items instead of take the fight head on....let them do that!
Last edited by CMF; 29/10/20 02:40 AM.