The game is more focused on combat than anything else. Since that is the core of the gameplay I think we need to make sure Skills are being used in combat.
Seems the perfect thing to change would be EXAMINE?! Why is that a thing? It needs to be based on a skill and not just automatic. And the skill needs to change with the creature and/or npc in question!
Instead of praying skills get added for useful things outside of combat (usually just social checks every hour or so)
In tabletop you usually have to do a check to know anything about a monster other than what it looks like.
Imagine doing this on your turn and telling your players the weakness! HOW AMAZING WOULD YOU FEEL? You just handed your friends the Key to victory. THIS IS WHY WE PLAY BARDS!
(Maybe make it a bonus action since larian like bonus actions!)
SKILLS TO USE!
ARCANA: Use Arcana for: Aberrations, Celestials, Constructs, Elementals, Fey, Fiends, some Monstrosities (when magic was used to create them), and Undead that were created with magic.
HISTORY: Use History for any monster type, but only if you, as the DM, know of, or wish to add an historical event in the campaign world that would be relevant. Just because a player can try using this skill doesn’t mean you are obligated to provide an answer every time.
NATURE:Use Nature for Beasts, Dragons, Elementals, Fey, Giants, Humanoids (from the Prime Material Plane), some Monstrosities (if they are naturally occurring), Oozes, and Plants.
RELIGION:Use Religion for Aberrations, Celestials, Elementals (as worshiped by cults), Fiends, and Undead.
Some game masters don't use these well cause they are too "GAMEY" Well its perfect for a videogame!
Activate EXAMINE receive information based on check!
Monster Knowledge results:
Name, type, and keywords
DC: level of creature
DC: 5 plus level
Resistances and vulnerabilities
DC: 10 plus level
+5 to the DC
+10 (boss enemy) to DC
This would affect what you get when you click examine. EXAMINE WOULD BECOME AN ACTION OF SOME SORT AND REVEAL THIS FOR THE ENTIRE PARTY!
EXAMPLE IN GAME:
Roll a check on a GOBLIN lv 5
To know everything about the goblin the DC would be 10 plus level (5) for a total of DC 15
You succeed the roll and get to examine the mosters abilities now you know his abilities and weaknesses/resistances
Last edited by IAmPageicus; 29/10/20 05:01 AM.