When saving the female elf in the burning village, you can jump through the wall to get to her. Once you enter the room she is teleported outside and seems to have the cinematic auto cast, not allowing the PC to make any dialogue choices. Once the cinematic is completed the NPC teleports away leaving the player in the burning room.

In the back room with the barrels, the conversation does not take into consideration the PC's proficiencies. In one instance the PC should have been given +4 to the chat context, but was still required to roll a 20 in order to pass the persuasion check. I did not have this issue in a previous play through.

Last edited by DrNikolai; 29/10/20 06:54 PM.