Hello there.
First of all i want to point out that i love this game with many of its aspects ... so far. :P
But there is some space for improvements, and i would like to talk about one of them now.
I wonder if there is even some chance to faster combat a bit ...
Everyone who was fighting with any group larger than 5-10 enemies should know what im talking about ... especialy when you are standing against whole town. :-/
If i recall it corectly ...
We were told that when first enemy starts to move, all his actions are decided in that moment ... and game allready starts to decide actions for another one. Either this system was not implemented yet, or its not as effective as i expected.
I just wanted to ask ... if / when this system will be implemented, and optimalized ...
What do you think about option, that will set number of enemies, that could move in their turns together?
Simmilar to players, who can all move in their turn simultaneously.
Meaning that when Goblin 1 have all actions decided, and Goblin 2 starts to calculate his actions ... there is no need for Goblin 2 to wait until Goblin 1 finish everything he does ... and can start the second his calculations were done ... etc. etc.
I would presume that there will be two problems:
1) this will need some serious processing power, but that is why i suggested to put that in settings, so everyone can adjust it to his own taste.
2) camera. :-/ And here im honestly kinda trapped ... i was either wondering about "allways tactical camera while enemy turn" ... or enemies only moving "off screen" but still waiting for each other to attack.
Any thoughts?