It seems extremely difficult to make a crafting system in an RPG that does both of these things:
1. Is truly optional, and allows people to ignore it without feeling like they're screwing themselves.
2. Is satisfying and worthwhile for the people who do want to use it.
The only case where scenario 1 is likely to be a problem is in a competitive game where players are out to stitch up each other. The game as it stands should allow being completed without any crafting.
The Inquisition crafting system also allows recolouring of clothes, and who could resist the option to go adventuring in gold lamé pyjamas?! In single player there is always the option to ignore crafting completely.