I never enjoyed Wild Magic in Baldur’s Gate games. It’s mostly a random reload generator, because some of the surges are so crippling.
5th Edition tries to remedy this for Wild Magic Sorcerers by making the DM decide when those rolls occur. And I guess that might work, except the surge table is still random and has some crippling options. If anyone wanted to play WM Sorcerer when I’m the DM, I’d probably just pick and choose the exact surge effect based on the narrative situation, instead of letting truly random things happen.
A computer game is unable to do a narrative judgement, so I really wish they implement another sorcerer subclass instead. Shadow is much less troublesome in a computer game, for example.
So my answer seems to be that sure, it’s translatable in a horrible RNG form.