Larian Banner
Previous Thread
Next Thread
Print Thread
Page 2 of 2 1 2
Joined: Oct 2020
Posts: 306
enthusiast
Offline
enthusiast
Joined: Oct 2020
Posts: 306
Originally Posted by Maldurin
Originally Posted by Warlocke
Originally Posted by Wormerine
A non-playable no-tadpole companions is something I would have a great interest in, but I think it would put the entire origin concept into question - mostly, how would it work in coop. I think it is safe to say, that origin system’s biggest advantage is for coop companions being able to join you at any moment and take control of your companions. Would they still allow for that for non-tadpole companions? If those companions have added content to make them playable, why not make them origins? Don’t they need a wide range of playable origins to choose from, before entertaining an idea of non-tadpole companions?

And as Minsc is confirmed - what will be his role? Companion? Follower? Quest NPC?

Killing “spare” companions would be in line with D:OS2 formula.


Yes - the problem with non-tadpole party members is how would they be treated in dialogue. There are some conversations, such as the goblin priestess, that would require completely different player and NPC dialogue for a tadpoleless character.



That wouldnt be the problem if these characters were just companions and not playable as Main character, wouldnt it ?
yes only origin characters need to be tadpole'd otherwise the whole conceit behind grouping up in the first place would need to change as well.

Last edited by Sozz; 22/11/20 09:04 PM.
Joined: Mar 2020
Posts: 688
addict
Offline
addict
Joined: Mar 2020
Posts: 688
Originally Posted by Warlocke

And Minsc is confirmed as a companion and origin character. Data miners have already found Minsc specific dialogue choices in the game for when the player is playing as Minsc.

How is he confirmed as origin (being origin would mean starting the game as Minsc)? I find that unlikely but from what you said it does sounds like he will be able to join our team. A tadpole-less companion, or temporary companion (or indeed, a full origin - that would be weird though, starting with Minsc in this very alien Baldur’s Gate setting). I could swear Larian mentioned something like that when discussing 4party limit (characters temporary joining your team of four), however, I seem to be the only one remembering that, so I might have misinterpreted something. Especially so, as there is nothing of that sort in EA as far as I am aware. However, that still would make the most sense to me - any character who joins our party will have their own lines and will be under player control (afterall, BG3 allows for any party member to engage with the conversation, regardless if it’s player character or companion).

Last edited by Wormerine; 23/11/20 12:45 AM.
Joined: Mar 2020
Posts: 1,189
old hand
Offline
old hand
Joined: Mar 2020
Posts: 1,189
Originally Posted by Ixal
Originally Posted by Abits
They said before they are considering it at the very least. I also prefer non-origin companions


"We are considering it" means "We won't do it and hope that you will eventually forget that you asked".

I don't think it's true at all because there are many things that were asked of Larian regarding this game, but they only commented on a select few suggestions. It seems very likely they only address things they are seriously considering implementing at the very least


Larian's Biggest Oversight, what to do about it, and My personal review of BG3 EA
"74.85% of you stood with the Tieflings, and 25.15% of you sided with Minthara. Good outweighs evil, it seems."
Joined: Feb 2020
Posts: 1,019
old hand
Online Content
old hand
Joined: Feb 2020
Posts: 1,019
+1 for non origin companions.

It looks like a huge majority of players just don't care about origins (reddit polls) so please... Don't spend all your "companions time" on them.

This is the last one I saw : https://www.reddit.com/r/BaldursGat..._medium=android_app&utm_source=share

Last edited by Maximuuus; 23/11/20 07:50 AM.
Joined: Nov 2020
Posts: 19
D
stranger
Offline
stranger
D
Joined: Nov 2020
Posts: 19
Great idea. Also not all NPCs need to be there in act 1... so the possibilities are literally endless... in BG2 the most fun NPCs also joined somewhere mid-game... (especially Edwina...)

Joined: Mar 2020
Posts: 688
addict
Offline
addict
Joined: Mar 2020
Posts: 688
Originally Posted by Daniel F
in BG2 the most fun NPCs also joined somewhere mid-game... (especially Edwina...)

? Outside Imoen every companion is recruitable from the very beginning. Some are of the beaten path (not in ankathla) but they still can be quickly reached.

I don’t think spreading companions around is bad, but I do think it undermines companions you meet later. In my personal experience, companion who join after substantial playtime are unlikely to make it into my A squad. Of course, unless, all starting companions are unlike grumps.

Joined: Oct 2020
Posts: 572
addict
Offline
addict
Joined: Oct 2020
Posts: 572
Originally Posted by Daniel F
Great idea. Also not all NPCs need to be there in act 1... so the possibilities are literally endless... in BG2 the most fun NPCs also joined somewhere mid-game... (especially Edwina...)


I'd actually prefer all of them be available in Act I, perhaps beginning of Act 2 (because BG). In BG1 you had a bunch of companions only available once you reached BG, so in Chapter 5 (out of 7 chapters). By this point your party was pretty much established. So either you skipped the late-game companion or you spent most of your adventuring time with a character that was just there to be dumped once you reach BG. There's even a mod to make those characters available earlier, before BG is available. BioWare seems to have recognized the problem, as in BG2 it's only Imoen that is available late into the game; you can recruit all the other characters pretty much before doing anything else in Chapter 2 or even 1 (And Chapter 1 in BG2 is done in the first hour of the game or so.) Some quests required, of course, but not story progression.

Joined: Jan 2018
Posts: 947
W
old hand
Offline
old hand
W
Joined: Jan 2018
Posts: 947
Originally Posted by Wormerine
Originally Posted by Warlocke

And Minsc is confirmed as a companion and origin character. Data miners have already found Minsc specific dialogue choices in the game for when the player is playing as Minsc.

How is he confirmed as origin (being origin would mean starting the game as Minsc)? I find that unlikely but from what you said it does sounds like he will be able to join our team. A tadpole-less companion, or temporary companion (or indeed, a full origin - that would be weird though, starting with Minsc in this very alien Baldur’s Gate setting). I could swear Larian mentioned something like that when discussing 4party limit (characters temporary joining your team of four), however, I seem to be the only one remembering that, so I might have misinterpreted something. Especially so, as there is nothing of that sort in EA as far as I am aware. However, that still would make the most sense to me - any character who joins our party will have their own lines and will be under player control (afterall, BG3 allows for any party member to engage with the conversation, regardless if it’s player character or companion).


Companions aren’t the same as party members and I’m pretty sure that you can’t enter dialogue with them.

Anyway, Minsc
is listed in the game files as an origin character and has an origin tag that you can currently edit into the game to see a few of his special dialogue options. He is an origin character.

Last edited by Warlocke; 23/11/20 10:38 AM.
Joined: Nov 2020
Posts: 19
D
stranger
Offline
stranger
D
Joined: Nov 2020
Posts: 19
Yes... but there were so many quests, you might have played 2 hours or 20 hours before you actually came to these quests (e.g. Anomen, Valygar, Keldorn). I think it felt much more satisfying also from a story perspective if they all were not just standing around and immediately available...

Last edited by Daniel F; 23/11/20 10:52 AM.
Joined: Oct 2020
Posts: 572
addict
Offline
addict
Joined: Oct 2020
Posts: 572
Originally Posted by Daniel F
Yes... but there were so many quests, you might have played 2 hours or 20 hours before you actually came to these quests (e.g. Anomen, Valygar, Keldorn). I think it felt much more satisfying also from a story perspective if they all were not just standing around and immediately available...


I agree that "standing around waiting to be recruited" is bad, but the point in BG2 is that you CAN recruit them as soon as you sprint out of Irenicus' dungeon and do their recruitment quest. You CAN recruit them after you do most of Chapter 2/3 stuff (so most/half of the game), but it's entirely up to you. If they're locked to later story arcs, there's the BG1 problem I've described. In BG2 you can form your desired party at the beginning and go through the whole game with your trusty companions.

Joined: Oct 2020
Posts: 85
journeyman
Offline
journeyman
Joined: Oct 2020
Posts: 85
I'm probably in the minority here, but I liked the druid Apikusis that I spoke to in the Druids Grove. Hard to pin down exactly what it was about her, but the second that I spoke to her, I thought that she could potentially be an interesting companion?


“This year the utopian candy shell has melted away to expose a hard center of bizarre reality.”
Page 2 of 2 1 2

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5