It's a good point, and I didn't speak much about the persistent visual effects of some spells and the level of invasiveness for impact they have. Long term buffs and effects should not have large invasive effects; they should be visible in a minor way, if they are going to remain all rest cycle.
I have been meaning to get back and update this thread with the Druid list new spells, and go over the existing ones for any changes or fixes that have occurred but my time hasn't been as free lately, and I admit, my motivation has suffered as well. I still hope to do this, when I get a decent amount of clear time.
I think a good way to deal with long lasting buffs that have minor effects is to only visualize them when they "activate". Or have a really discreet persistent visual effect that is greatly amplified when the spell actually does something. E.g. Mage Armor (+ Arcane Ward) force field becoming visible when you are attacked. It actually would be really cool to see a blade deflected in a flash of magical force with a cling
. These spells don't make you better at dodging like BG3 visually claims. Longstrider could have a much smaller wind effect in your feet that only manifests when you run.
Speaking of Druid spells, Barkskin is pretty crazy. It's not just skin, it's weapons, armor, clothing, hair, everything textured with thick wood. I think a little less would look more stylish, like only the skin having a retexture. I'm already afraid of Stoneskin making my PC look like a statue of himself 24/7 if the current trend of strong VFX continues. The spell doesn't turn you literally into stone, just your skin becomes as hard as stone
, which also explains why mobility doesn't suffer.