I really think animations need works.
The TB system is very static and animation gives a better feelings of reality.
The balance between animation/cutscenes/camera point of view and combat speed is something important but yes... I think the game deserve more variety even if these new things doesn't need to be slower than usual animations.
Fatility, miss, critical hit or even normal attacks.
It's too slow in DA:O but Solasta did it pretty well to me and combats looks more dynamic.
No to such fatality, but yes to more variety and dynamism in combats.
Last edited by Maximuuus; 30/11/20 12:42 PM.